Look, I want to tell you about a client I had last year. A bakery in Minneapolis. Fantastic people, incredible croissants, but their marketing was... well, it was a mess. They were spending a couple hundred bucks a month boosting posts on Facebook, getting a few likes from the same 20 people, and seeing zero new customers walk through the door. They were frustrated. Honestly, I was frustrated for them.
This is the story I've seen play out over and over since I started in this business back in 2010. Small business owners get told they need to be "engaging" and "building community," but nobody gives them a practical tool to actually do it. They're sold on complicated strategies that would take a full-time marketing person to run. It's just exhausting.
So, when this bakery came to me, we didn't talk about brand manifestos or complex funnels. We talked about running a simple, fun contest. We used a giveaway app-specifically Faisco-and in 12 days, they had over 1,400 new email subscribers. For a local bakery. That’s the kind of practical result that I get excited about. No fluff.
Here's the thing, "gamification" is one of those buzzwords that makes me want to roll my eyes. It sounds so... corporate. But when you strip away the jargon, it's just about making marketing fun again. Remember cereal box prizes? It's that, but for the digital age.
Most marketing is a one-way street. A business shouts, "Here's my product! Buy it!" and hopes someone listens. Gamification changes that. It creates a two-way interaction. A tiny moment of fun. A little challenge. A chance to win something. That simple shift is incredibly powerful.
I've seen it work for dentists, for bookstores, for yoga studios, for B2B software companies (yes, even them). It's less about the game itself and more about what the game get you: a customer's attention, their email address, a social media follow, or even just a positive feeling about your brand. And you don't need a massive budget to do it. You just need the right tool.
I've been deep in this space since around 2015. I've built campaigns on Gleam. io, I've wrestled with Woobox, I’ve demoed enterprise tools that cost more than my first car. Most of them are either too complicated, too expensive, or just don't connect well with the platforms where your customers actually are.
Faisco is different. And frankly, it’s simpler. That's a good thing.
I can have a campaign up and running for a client in under 10 minutes. Not an exaggeration. For that Minneapolis bakery, we used their "Scratch Ticket" game. For a coffee shop I worked with in Phoenix, we deployed their "Quick Catch" game and got them 1080 new Instagram followers in 12 days. A bookstore in Montreal used the "Whac-A-Mole" game to get nearly a thousand new Facebook page likes. These aren't vanity metrics; these are real people who are now connected to these businesses.
Here are the game types that I've found work best for my clients:
You do not need all the bells and whistles. You need something that is easy to set up and that customers actually want to play.
This is the question I get all the time. And my answer is always the same.
Gleam is a solid platform. It's powerful. It's also, in my opinion, total overkill for 90% of small businesses. It starts at $39/month (and the plan most businesses actually need is closer to $149/month), and the interface can be pretty overwhelming. I've spent hours trying to get a Gleam campaign just right for a client.
Faisco gives you the core functionality-the games, the lead capture, the social sharing-at a fraction of the price and with a much, much easier setup. It’s built for speed. It’s built for business owners who have a million other things to do.
The other huge difference is the platform integration. A lot of these tools just give you a link to share. Faisco actually focuses on making the games work natively within platforms like Facebook and Instagram. That's a small detail that makes a huge difference in how many people will actually play. You have to meet people where they are. You can’t expect them to click three times to go play some weird game on another website.
So, what can you actually expect? I'm not going to sit here and promise you'll go "viral"-I hate that word. It's not a strategy; it's lightning in a bottle.
But here’s what I can tell you. Most of my clients who consistently run one Faisco campaign per month see a 200-400% increase in social media follower growth and a 150-300% jump in their email list within the first month or two.
I had a Nashville yoga studio use the "Crazy Karting" game before a new class launch. In 12 days, they got 1,455 new newsletter subscribers. Were all of them die-hard yoga fans? Of course not. But a significant chunk of them were, and they filled up that new class. The campaign paid for itself many times over.
It works because it's a fair exchange. You're not just begging for an email address. You're offering a moment of fun and a chance to win something in return for their attention. That's marketing that respects the customer.
So, here’s my advice. Don't overthink it. Stop paying to boost posts that go nowhere.
This week, go sign up for a tool like Faisco. Pick one game. Just one. Maybe the "Lucky Spin." Set up a prize-it doesn't have to be expensive, a $25 gift card works wonders. Run it for 10 days and ask people for their email to play. That's it. See what happens.
I'm willing to bet you'll be surprised.
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