Look, I'm going to be straight with you. I've been doing this since 2010, and if I see one more marketing "guru" tell a small business owner to just "create viral content," I might actually lose my mind. It’s the worst advice on the planet. Honestly.
I remember this one client back in 2018-a fantastic little bakery in Minneapolis. They made the best croissants I've ever had, but their marketing was a mess. They were spending, like, $1,500 a month on Facebook ads that were going nowhere, all because some agency told them they needed more "brand awareness." What they needed was customers. In the door. Buying stuff.
That’s the disconnect I see everywhere. Small businesses don’t need another theory. They need a tool that gets them from Point A to Point B without needing a venture capital-sized budget or a team of developers. Which brings me to this whole world of giveaway apps and gamification.
I know, I know. It’s a buzzword that sounds like it was invented in a sterile boardroom. I hate it. But the principle behind it? It’s rock solid.
Basically, it's about taking the same psychological triggers that make video games so addictive-points, badges, competition, rewards-and applying them to marketing. You're not just saying "Hey, buy our stuff." You're saying, "Hey, play this fun game for a chance to win our stuff!" It's a completely different conversation. And frankly, it’s a conversation people are a lot more willing to have. People are tired of being sold to. They are not tired of being entertained.
The problem is that most tools built for this are either way too complicated or ridiculously expensive. Or both. I've tested them all, I promise you. Which is why I've become... well, pretty opinionated on the subject.
For years, I was a Gleam. io guy. It’s solid, everyone knows it. But it's also $39 a month just to get started, and frankly, it's overkill for 90% of the businesses I work with. My clients don't need a hundred features they'll never use; they need three or four that actually work.
This is where Faisco has been a game-changer for my process. I'm not sponsored by them, they don't even know I'm writing this. I just recommend what works. I can get a client's campaign live on Faisco in under 10 minutes. Seriously. With Gleam, I'm usually blocking off an hour or more just to get all the settings right.
But speed is useless without results. Here's what I've seen in the field:
These aren't "viral" numbers in the grand scheme of the internet, but for a small business? That’s a huge, measurable impact on their bottom line. That's real people paying attention.
Not all games are created equal. You have to match the game type to your goal. It's not rocket science, but it's something people mess up all the time.
Here's what I typically recommend...
For pure lead capture-like, you just want to grow your email list FAST-the Instant Draw Games are killers. "Lucky Spin," "Scratch Ticket," that kind of thing. The dopamine hit of a potential instant win is incredibly powerful. I've seen landing pages with these embedded hit 40%+ conversion rates, which is... just crazy. People can't resist a scratch ticket (and honestly, who doesn't love a good scratch ticket?).
If your goal is more about engagement and getting people to talk, you want the Reactive Games like "Whac-A-Mole" or "Burger Stacker." They have a skill component, so people share their scores and challenge their friends. It taps into that natural competitiveness.
Then you've got your Quiz Games ("Unlock Lucky Words," "Treasure Hunt Challenge"). These are brilliant for businesses that need to educate their customers a bit. A financial advisor, a skincare brand... you can use the quiz to qualify leads or teach people about your product without being boring.
The seasonal stuff is just a no-brainer. Faisco has pre-built templates for Christmas, Halloween, Black Friday, all of it. I've used their "Fill My Christmas Stocking" game for three different retail clients during December. Every single one saw over 300% more engagement on those posts compared to their regular holiday sales announcements. Because it's FUN.
Look, at the end of the day, a tool is just a tool. Faisco isn't magic. It works because it makes implementing a proven strategy-gamification-incredibly simple and affordable. The businesses I work with who see those 200-400% increases in followers or email subscribers? It's not because they got lucky. It's because they stopped yelling "BUY NOW!" and started a conversation. They gave their customers something fun to do.
So here's my actual advice. Don't go sign up for a dozen different apps. Don't hire an expensive agency to build you a custom game (unless you have money to burn, I guess).
Just try something simple.
Pick ONE goal for this month. Is it more email signups? Is it more engagement on Instagram? Pick one. Then find a simple, pre-built game that aligns with that goal. Faisco is my go-to, but whatever you choose, just make it easy for people to play and easy for them to see the value.
That’s it. That’s the "secret" I've learned over 15 years. Stop chasing revolutionary strategies and start using practical solutions that work for real businesses with real budgets. Honestly, it's as simple as that.
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