Honestly, let's talk. Last month, I was on a call with this fantastic little bakery in Minneapolis-great people, amazing sourdough-and they were about to drop $500 on a generic "Win a $100 Gift Card!" giveaway. The classic "like, comment, tag 3 friends, and share to your story" routine. I had to stop them. I've been doing this since 2010, and if there's one thing I've seen burn more small business cash than anything else, it's poorly thought-out social media giveaways.
They attract prize hunters who unfollow the second the contest is over. They don't build a community. And frankly, the algorithm on Instagram and Facebook barely shows that stuff to anyone anymore. It's a waste of time and, more importantly, money you probably don't have.
So what actually works?
Here's the thing. The old model is lazy. It asks people to do a bunch of low-value chores for a chance to win something. There's no fun in it. No engagement. It’s just a transaction. I get so frustrated when I see marketing "gurus" telling small shops to "just run a giveaway!" as if it's some magic bullet. It’s not.
I remember this one client back in 2018, a boutique in Austin, who ran one of these every single month. Her follower count would spike by 200 people, then drop by 180 the day after she announced the winner. She was just renting an audience, not building one. The core problem is that these giveaways do not create any real connection. People do it, they forget it, they leave. End of story. We need something that sticks.
Yeah, I know. "Gamification." It sounds like something some tech bro in Silicon Valley made up. I was skeptical too, for years. But stick with me. All it really means is taking the fun parts of games-points, competition, winning, instant gratification-and putting them into your marketing.
Instead of "Tag 3 friends," what if your customers could play a quick, 30-second game for a chance to win a 10% off coupon instantly?
That's the whole idea. It's not about building some complex video game. It's about a simple, fun interaction. This is why I've been spending most of my time lately messing with platforms like Faisco. It's built for exactly this. It solves the problem I see over and over: businesses want to do something cool but don't have a development team or a five-figure agency budget.
I can have a campaign up and running for a client in less than 10 minutes. Seriously. I deployed their "Pet Match & Win" game for a barbershop in Portland-cool spot, very community-focused-and they got 191 new members for their local Facebook group in just 12 days. For a San Diego art gallery, we used the "Star Seeker" game and got them 129 new RSVPs for an upcoming event. In 10 days! It just works.
Not all games are created equal, you know. I've run dozens of these campaigns, and I've found that certain types work best for certain goals.
Here's what I typically recommend to my clients:
I had this one flower shop in Chicago that wanted to grow their Pinterest of all things. We ran a "Crazy Karting" action game for 2.5 weeks and pointed all the rewards to their Pinterest profile. They got 950 new followers. It's about being creative with the prize.
Everyone asks me this. "Byron, why not just use Gleam?"
Listen, Gleam. io is a solid platform. I've used it. It's powerful. But frankly, it's overkill for 95% of the small businesses I work with, and their pricing starts at $39/month for the very basic plan and goes up fast. Most of my clients do not need that level of complexity.
Faisco gives you all the core functionality you actually need, but it's faster to set up and more affordable. More importantly, the platform integration is just... better. It's not just a link you share. The games actually work inside Facebook, Insta, TikTok. That’s a big deal because you dont want to be sending people off the app if you can avoid it. It’s a small detail, but it makes a huge difference in how many people actually play.
Let's be real. This isn't a magic wand. But it's a hell of a lot better than the old "like and share" method.
The businesses I work with who switch to this gamified model for their social media giveaways typically see a 200-400% increase in social media followers and a 150-300% growth in their email lists. In the first month.
And these aren't just random followers-they're people who have actually interacted with your brand in a memorable way. They played a game. They had fun. They remember you. That's the whole point.
So here's my advice. Just try one. Don't overthink it. Pick a small, easy-to-fulfill prize (like a 15% off coupon or a free coffee). Choose a template-maybe the "Lucky Spin" wheel. And run it for seven days. See what happens. I think you'll be surprised.
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