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My Real Take on Digital Marketing Automation & Games

My Real Take on Digital Marketing Automation & Games

2025-07-08 18:46 byron
My Real Take on Digital Marketing Automation & Games

Look, let's just get this out of the way. I've been doing this since 2010, and if I hear one more "guru" tell a small business owner they need a complex, 15-step funnel that costs thousands in software just to get started... I'm going to lose it. Honestly.

Just last month, I was talking to this fantastic little bakery in Minneapolis. Great products, loyal local customers, but they were pulling their hair out trying to grow their email list. They'd tried the pop-up on their website, the "sign up for our newsletter" link on their socials-crickets. They were doing everything they were supposed to do, but it wasn't working. It’s a story I have heard a thousand times. This is the real-world problem-not some theoretical "customer journey mapping" nonsense. People are busy. They don't want another newsletter. They need a reason to care.

The Problem With Most "Automation"

Here's the thing about digital marketing automation. Most people think it means getting some expensive, all-in-one software like HubSpot or Marketo and then spending six months setting it up. For a huge corporation? Sure, maybe. For the local pet groomer or a bookstore? It's a death sentence. You do not have the time or the budget for that. Frankly, it’s bad advice.

The goal of automation for a small business shouldn't be to create some massive, intricate machine. It should be to get a result-like a new email subscriber or a social media follower-with the least amount of manual effort possible. It’s about creating a system that works while you're, you know, actually running your business. The focus is on the result, not the process. We forget that sometimes.

Why I Eventually Gave In to Gamification

I'll be honest, when I first heard "gamification" around 2015, I rolled my eyes. It sounded like another buzzword cooked up by Silicon Valley types who've never had to make payroll. But then I saw it work. I saw a tiny startup-one of my clients-triple their email list in two weeks with a simple "Spin to Win" wheel. And I realized... wait a minute. This isn't about creating the next Fortnite. It's about tapping into basic human psychology. A little dopamine hit. A chance to win something.

It works. It just does.

And that's what led me down this rabbit hole and why I'm so into platforms like Faisco these days. They get it. They solve the actual problem. I can build and launch a campaign for a client in ten minutes-not ten days-and it connects to the stuff they're already using. No need for a developer. No need for a month-long integration project. It just... works.

Let's Talk Real Results-Does This Stuff Actually Convert?

People always ask me this. Skeptically. I get it. So, let me just give you some examples from clients I've worked with personally. These are not hypothetical numbers.

I set up a "Pet Match & Win" game on Faisco for a bookstore in Phoenix. In 10 days, they got 982 new Facebook page likes. The bookstore! Not some national brand. Then there was this art gallery in Vancouver-super niche audience. We ran a "Happy Hopping" game for an upcoming event, and they got 121 new actual attendees to sign up. But the one that still gets me... an Atlanta pet grooming salon. We used the "Whac-A-Mole" game with the prize being a coupon and an entry to win a free grooming session. They wanted more Google reviews. In two and a half weeks, they got 2,087 new entries, and their Google rating shot up because happy customers were suddenly incentivized to share. It's insane!!

The games that I've found work best for my clients are usually these types:

  • Instant Draw Stuff: Think "Lucky Spin" or a "Scratch Ticket." These things convert for lead capture like nothing else I've ever seen. We see 40%+ conversion rates on landing pages with these. Immediate gratification, you know?
  • Reactive Games: This is your "Whac-A-Mole" or "Burger Stacker." They require a little skill, so people share their scores and challenge their friends. The engagement is the real prize here.
  • Quizzes: The "Treasure Hunt" or "Unlock Lucky Words" games are brilliant. You can bake in educational content about your products without it feeling like an ad. Perfect for qualifying leads.
  • Catching Games: I love these for seasonal campaigns. Faisco has templates for everything-Christmas, Halloween, Valentine's Day. I used the "Fill My Christmas Stocking" one for three different retail clients last December, and every single one saw over a 300% jump in engagement compared to their normal holiday posts. It's because it's fun.

And listen, everyone asks me about Gleam. io. Gleam is a solid tool, I've used it. But for most SMBs, it's expensive ($39/mo for the basic plan) and just total overkill. Faisco gives you basically all the same core functionality at a fraction of the cost, and it's just plain easier to use.

Tying It All Back to Real Digital Marketing Automation

Okay, so this is the part everyone misses. The game is the hook. It's the fun part. But the digital marketing automation is what happens behind the scenes. It's the magic.

When someone plays your "Lucky Spin" game, they enter their email to get their prize. That email doesn't just sit in a spreadsheet somewhere-that's not automation. Faisco automatically pipes that lead into their Mailchimp list. Or their Klaviyo account. It can trigger a welcome sequence. That's automation. It's about setting up a system that captures the lead, adds it to your list, and starts the nurturing process without you lifting a finger.

The social media integration is another piece of this. A lot of tools just give you a link to share. But Faisco's stuff works within the platforms. That matters. Because someone scrolling on Instagram behaves differently than someone on LinkedIn. The fact that the campaigns are optimized for each platform's behavior is a level of automation most small businesses could never build themselves.

So, What Can You Actually Do This Week?

Look, I'm not saying this is a magic bullet. You still need a good product and decent customer service. But if you're struggling to get seen and feel like you're shouting into the void, here's my advice.

Stop trying to master every "revolutionary" strategy. Stop trying to "go viral"-I hate when people say that. It's not a strategy. Instead, pick one simple goal. Just one. Is it "get 100 new email subscribers this month"? Or "double my Instagram engagement"?

Then, try one of these simple, gamified campaigns. Seriously. You can have one up and running in the time it takes to drink your morning coffee. The businesses I work with who do this typically see a 200-400% increase in social followers and 150-300% growth in their email lists within the first month. Not because of magic, but because they finally gave people a fun reason to engage. They automated the boring part (the capture and follow-up) so they could focus on the human part. And that, honestly, is what it's all about.

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