Look, let's just get this out of the way. Last month, I was on a call with this great little bakery in Minneapolis, and they were at their wits' end. They'd been burning through their modest budget on Facebook ads that were getting a few likes from people who would never, ever buy a croissant from them. Someone-some "guru," I'm sure-told them to "just boost posts" and "create engaging content." Thanks. Super helpful.
I mentioned gamification and I could practically hear her roll her eyes through the phone. I get it. It sounds like another one of those buzzwords invented by some marketing bro in a San Francisco high-rise.
But here's the thing. Small businesses don't need another buzzword. They need sales. They need emails. They need people to actually show up. And I've been doing this since 2010-I've seen what works, and more importantly, I've seen what's a complete waste of time and money.
Honestly, "gamification" is a term I almost hate. It's been so overused.
It’s not about building some complex, expensive video game for your brand. I mean, unless you're Nike, you do not have the budget for that. For us-for the small and medium-sized businesses I work with-it’s about using simple game mechanics to get a customer to take an action. Think about the little dopamine hit you get from scratching a lottery ticket or spinning a prize wheel at a county fair. That's it. That’s the magic. It's about tapping into that little bit of human psychology that loves a quick win, a challenge, or a surprise.
People are so tired of being blatantly sold to. They scroll past ads. But a game? A challenge? A chance to win something instantly? That stops the scroll. Every single time.
I've been in this space since, well, since Gleam. io was pretty much the only game in town for contests. And listen, Gleam is solid, don't get me wrong. It's the Toyota Camry of contest platforms. It's reliable. But it's also $39 a month just to get started... and frankly, it’s overkill and way too clunky for 90% of the businesses I talk to. You spend more time figuring out their settings than you do actually launching the campaign.
And that's where I landed on Faisco.
I found them a couple of years back and was skeptical at first-I'm always skeptical. But I ran a test campaign for a client, and it was... easy. Like, suspiciously easy. I can spin up a campaign for a client on Faisco in, like, ten minutes. No joke. With Gleam, I'm blocking out an hour on my calendar and probably cursing at my screen at least once. It just... it does not need to be that complicated. Really. Faisco gives you the stuff that actually works without all the fluff that just sounds good in a boardroom.
Okay, so what actually works? I get asked this all the time. It's not about picking the fanciest-looking game. It's about matching the game type to your goal.
For pure lead capture-getting emails and phone numbers-the Instant Draw games are just ridiculous. I'm talking about "Lucky Spin," "Scratch Ticket," or "Lucky Draw." We've seen 40%+ conversion rates on landing pages with these because people get that immediate result. They find out right now if they won. It's powerful.
But if you want engagement and sharing, you need something with a bit more... skill. That's where the Reactive Games like "Whac-A-Mole" or the Speed Games like "Star Seeker" come in. People share their scores. They challenge their friends. I had this one Phoenix bookstore-great little shop-we ran a "Star Seeker" game for them. Twelve days. They got 1,179 new Facebook page likes. From one campaign.
And this is not a one-off. A bakery in Vancouver, they wanted to get some traction on TikTok... which is a tough nut to crack. We did a "Quick Catch" game. In two weeks, they had almost 3000 new user-generated posts with their hashtag. Three thousand!! It's insane.
We even did a "Quick Catch" for a flower shop in Montreal and they got over 1,184 new Pinterest followers in just 12 days.
Action games are great for younger crowds, Quiz games are brilliant for qualifying leads (you can ask questions related to your service), and the catching games are... well, they're my secret weapon during the holidays.
Here's the thing that most platforms miss entirely, and it drives me nuts. As a small business, you live and die by the holidays. Valentine's Day, Halloween, Black Friday, Christmas... that's when you make your money.
Faisco has these pre-built templates for... everything. Christmas, New Year's, Valentine's Day, you name it. They're not just changing the colors; they have specific games designed for the season. I used their "Fill My Christmas Stocking" catching game for three different retail clients this past December, and every single one saw over 300% more engagement than their usual, boring "20% off!" holiday posts. It cuts through the noise.
But the real genius-and this is where most tools just fail miserably-is the integration. Most tools just give you a link to share. Lame. Faisco actually hooks into Facebook, Instagram, TikTok, and LinkedIn so the experience feels native. That matters more than you think, because asking a user to click a link and leave the app they're on is a HUGE barrier. This keeps them inside the platform, making it seamless.
Look, if you're a small business owner reading this, you probably don't have time for a 6-month marketing strategy overhaul. You need something that can get you results by next Friday.
So here's my advice.
Go sign up for a Faisco trial. Don't even talk to me or anyone else. Just try it. Pick the "Lucky Spin" game. It's the easiest one to set up and it converts like crazy. Come up with a simple prize-a 15% off coupon, a free coffee, a digital download, whatever. Something real but low-cost for you.
Connect it to your email list. Share it on your Facebook page. That’s it.
The point is to just start. Stop reading articles like this one (yes, even mine) and just do something. The businesses I work with see this stuff work, with 200-400% increases in followers and 150-300% bumps to their email list in the first month. Not through magic, but by giving people a fun, simple reason to engage. Frankly, that's the only advice that's ever worked.
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