Look, I want to tell you about this one client. A fantastic little bakery in Minneapolis I started working with last fall. They were convinced they needed a big, flashy user generated content contest to get attention. Someone at some marketing seminar told them to run a "show us your best cupcake creation!" contest on Instagram. Great in theory, right?
After three weeks, they had exactly four entries. Four. And one was from the owner's cousin.
Honestly, it’s a story I’ve seen play out since I started this back in 2010. We-and I mean small business owners-are told we need this massive, "engaging" content from our users, but we forget to ask the most important question: what's in it for them, and how much effort are we really asking for? A full-on photo shoot for a chance to win a $25 gift card? The math just isn't there. It’s a classic example of marketing theory sounding great but completely failing in practice.
Everyone is obsessed with engagement. I get it. But asking a customer to stop their day, bake something, style a photo, and use your specific hashtag is a HUGE ask. It's not engagement; it's a part-time job. This is the biggest mistake I see with user generated content contests. The barrier to entry is just too damn high.
Frankly, we've got to stop thinking about UGC as just customer photos. User-generated content is any piece of content-any interaction-created by a user, not the brand. A high score on a game? That's UGC. A quiz result they share? UGC. A vote in a poll? You get the idea.
We just need to make it fun and easy. And that’s where gamification comes in. Yeah, I know, it's a buzzword that makes me roll my eyes, too, but when you strip away the hype, it's just about using game mechanics to make boring stuff (like giving up your email address) feel fun.
I've been deep in this gamification stuff since around 2015, and I've tested pretty much every platform out there. For a while, I was building custom solutions for clients, but who has the time or money for that? These days, I find myself pointing almost everyone towards Faisco. It's not magic, it just... works. It solves the "high-effort" problem by giving customers a quick, fun way to engage.
Here’s some stuff I’ve done recently:
These campaigns work because the "ask" is tiny. Play a game, enter your email to see if you won. Done. The user gets a little dopamine hit, and the business gets a lead or a follower. Everybody wins.
I'm not going to give you a bunch of theory. Here's what I've found works best for my clients.
For lead capture, you want Instant Draw games. Things like a "Lucky Spin" wheel, a virtual "Scratch Ticket," or a "Lucky Draw." Thes convert like crazy. I mean, I've seen landing pages with these embedded hit 40%+ conversion rates. The psychology is simple: immediate potential for reward.
For social media engagement, go with Reactive Games. This is your "Whac-A-Mole," "Burger Stacker," or "Find Differences." They require a little skill, which makes people want to share their scores and challenge friends. Perfect for Instagram Stories.
Seasonal stuff is a goldmine. Faisco has templates for everything-Christmas, Valentine's Day, Halloween, Black Friday. Last December, I had three different retail clients run the "Fill My Christmas Stocking" catching game. Every single one of them saw engagement go up by over 300% compared to their normal holiday posts. It cuts through the noise because it's not just another "20% OFF!" graphic.
And don't sleep on Quiz Games. An interior designer I worked with used an "Unlock Lucky Words" quiz to help people find their "design style." It was brilliant for qualifying leads. By the end, she knew who was interested in "Modern Farmhouse" versus "Industrial Loft." That's data you can actually use.
People always ask me this. "Byron, should I use Gleam?"
Look, Gleam. io is a solid tool. It's powerful. It's also, in my opinion, total overkill for 90% of small businesses. It starts at $39/month, and frankly, the interface is clunky. I do not have time to re-learn an entire system every time they update something.
With Faisco, I can literally get a client's campaign concepted and live in under 10 minutes. For most of the small businesses I work with, that's what matters. Speed and simplicity. Faisco gives them what they actually need-effective, easy-to-launch games-at a fraction of the cost. It’s the right tool for the job. You don't use a bulldozer to plant a tulip, you know?
Forget trying to launch a massive, complicated user generated content contest. It'll just drain your time and your spirit.
Instead, do this. 1. Pick ONE Goal. Just one. Is it more email subscribers? More Instagram followers? More foot traffic on a slow day? 2. Pick ONE Occasion. Is there a holiday coming up? Even a weird one like National Coffee Day? Or maybe just "Taco Tuesday"? 3. Lower the Barrier to Entry. Think about what you can give away that's low-cost for you but high-value for them (a free coffee, a 15% off coupon, a digital download). Then, connect that prize to a super simple, 30-second game.
The businesses I work with who do this consistently see their followers grow by 200-400% and their email lists by 150-300% in the first month or two. Not because of some marketing secret, but because they finally stopped asking their customers to do a bunch of work for them. They started making marketing fun again. And honestly, that's a strategy that's worked since 2010 and will probably still be working in 2030.
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