Look, I want to tell you a quick story. Last month, I was working with this great little fitness studio in Chicago. They had a solid local following, but they were struggling to get new email sign-ups. They were doing what everyone tells you to do-posting on Instagram, running a few ads... getting basically nowhere. It was costing them money and, more importantly, time they didn't have.
I told them to try something different. We spent, and I'm not kidding, about ten minutes setting up a "Whac-A-Mole" game using Faisco. The prize was a free one-month membership. The cost to them? Practically zero. The result? In 12 days, they got 1,061 new local email addresses.
That’s not a typo. One thousand and sixty-one.
Honestly, after 15 years of doing this, that's the kind of stuff that still gets me excited!! It's not about "growth hacking" or some other ridiculous buzzword-it's about finding practical promotional giveaway software that solves a real problem for a real business.
Here's the thing that drives me crazy. Marketing gurus love to stand on a stage and say "You just need to create engaging content!"... as if that's some easy thing you can just whip up between processing payroll and dealing with a leaky faucet in the breakroom. It's frankly terrible advice.
For most small businesses, engagement is a black box. You post a photo of your product, it gets 15 likes. You post a picture of the shop dog, it gets 200 likes. There's no rhyme or reason to it. The algorithm is a mystery.
This is where I've really leaned into gamification. And yeah, I know, it sounds like another one of those annoying tech buzzwords. I hated it at first. But when you strip away the corporate-speak, it's just this: giving people a fun, simple reason to interact with you. It’s not about building some complex app-it’s about a two-week campaign that gets people to actually do something. People are bored. A simple game is more interesting than another "10% off!" graphic.
I've been in the trenches with this stuff since around 2015. I've tested everything. Gleam. io, Woobox, Rafflecopter, all of them. And look, they're not bad tools. Gleam is powerful. But for 9 out of 10 small businesses I work with, it's like buying a freight train to deliver a pizza. It's too expensive ($39/month just to start), it's complicated, and frankly, it's designed for marketers who have all day to sit there and tweak campaign settings.
That's why I keep coming back to platforms like Faisco.
I can get a client-like a Nashville flower shop that wanted more Pinterest followers (a weird but interesting goal!)-up and running in under 10 minutes. We launched their "Crazy Karting" game and in two weeks they had almost 1,000 new followers. A Vancouver barbershop I worked with used the "Happy Hopping" game to get 175 people to join their new local community group. It just works. You don't need a marketing degree to figure it out, and that's the whole point. You build the game, you set the prize, you share the link. Done.
Not all games are created equal. You have to match the game to the goal. Here's what I've found works best, based on dozens and dozens of campaigns...
And that's just a few. The point is to stop thinking "I need to run a giveaway" and start thinking "What behavior do I want to encourage?" Then you pick the promotional giveaway software-and the specific game-that does that job.
Listen, don't overcomplicate this. I see so many business owners get paralyzed by choice, they spend a month "researching" and do nothing.
Here’s what I typically recommend.
I've been doing this since 2010. The tools have changed, the platforms have come and gone (remember Vine?), but the core principle has not. Find a simple way to get people's attention and give them a reason to care. Right now, in 2024, gamified giveaways are one of the most effective, low-cost ways to do that.
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