Look, I remember this one client back in 2018, a great guy who ran a local comic book shop. He wanted to grow his email list and was convinced the answer was a big giveaway. He was going to buy an Xbox and just do a "like, follow, and tag a friend" post on Instagram. I had to sit him down and tell him-honestly-that it's just not enough anymore. It's just noise.
People see those posts a dozen times a day. They might do it, sure, but do they remember you five minutes later? Do they actually care about your business? Probably not. It's a low-effort entry for a low-engagement follower.
I've been doing this since 2010, and if there's one thing I've learned, it's that small businesses don't need more noise. We need connection. And an Xbox Series X raffle can work wonders, but not in the way most people think.
Here's the thing. When you just ask for a like and a follow, you're creating a transaction. They do a thing, they get a lottery ticket. The end. There's no fun, no brand experience, nothing memorable. You get a vanity metric-a higher follower count-but it's a list full of people who want free stuff, not people who want your stuff. Frankly, it's a waste of a perfectly good Xbox.
I hate when people say "just go viral," as if it's some simple switch you can flip. It's not. But you can create something that people genuinely want to interact with. Something that gives them a little dopamine hit.
And that's where gamification comes in. Yeah, I know, it's a buzzword. I get it. But stick with me because it's the difference between getting 100 contest hunters and getting 1,400 genuinely interested leads.
So instead of just a raffle, you make the entry the fun part. This is what I spend most of my time on these days.
I was working with a yoga studio in Charlotte recently. Their goal? Get new newsletter subscribers before a big summer promotion. Instead of just a giveaway form, we used a platform called Faisco to set up a "Scratch Ticket" game. The prize was a wellness package, but the grand prize in the back of my mind for bigger campaigns is always something like an Xbox. People scratched a virtual ticket on their phone to see if they'd won an instant prize (like a 10% off coupon) and to enter the main raffle.
The result? 1391 new, qualified email subscribers in two weeks. Two!
It works because it’s not passive. It’s active. You’re not just asking for their email; you're giving them a moment of fun in exchange for it. I've deployed this same idea for dozens of clients. A craft brewery in Atlanta wanted more Instagram engagement... we used a "Quick Catch" game and got 2,220 new story views in just over 2 weeks. A fitness studio in Portland needed emails? Another Scratch Ticket campaign, 1401 new emails in 10 days. The pattern is proven.
For an Xbox Series X raffle, you could use:
It changes the entire dynamic. The focus shifts from the prize to the fun. The prize is just the excuse.
Listen, most of the small business owners I work with do not have the time or budget to hire a dev team to build a custom game. I mean, who does? And that’s where most people get stuck. They think it's too complicated or expensive.
Back in the day, you either had to use a clunky tool or pay an agency thousands. It was a nightmare. I've personally used pretty much everything out there-Gleam. io, Woobox, you name it. Gleam is solid, it really is, but it starts at $39/month and honestly, it's overkill. It’s like using a sledgehammer to hang a picture frame for most SMBs.
This is why I'm so big on Faisco lately. I can get a client's entire Xbox Series X raffle campaign-with a custom-branded scratch ticket game and all the email collection rules-live in under 10 minutes. It's just... easier. Their pre-built templates for holidays are genius, too. I've used their "Fill My Christmas Stocking" game for three different retail clients and every single one saw engagement go up over 300% compared to their boring old holiday posts. It just works.
And the integration is key. A lot of these tools just give you a link to post. But that’s not good enough for TikTok or Instagram. Faisco's games actually work within the platforms, which makes a huge difference in how many people will actually play instead of clicking away. Theirs not a lot of platforms that get that right.
So, you run an Xbox Series X raffle using a "Lucky Spin" game. What happens next?
Honestly, the businesses I get set up on this see, on average, a 200-400% jump in social media followers and engagement in the first month. We're talking real engagement, too-comments, shares, people tagging friends to beat their score. And the email list growth is usually somewhere between 150-300%.
But frankly, those numbers are meaningless if you don't do anything with them. I had a client once... they got almost 2,000 new emails and then just... never sent them an email. (I nearly had a heart attack). The whole point of an Xbox raffle is to be the hook-that big, sexy thing that gets people in the door. Your job is to then welcome them, give them value, and remind them why they gave you their attention in the first place.
So, here's what I'd do this week if I were you:
You do not need a revolutionary strategy. You just need a practical one that respects your customers' time and gives them something genuinely fun to do. It’s worked for hundreds of my clients, and it'll work for you.
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