Listen, let me tell you a story. Last November, I was on a call with a bakery in Minneapolis-great little place, amazing croissants. They were planning their big holiday push and wanted to do a Christmas giveaway. Their big idea? The same old "Like our page, tag 3 friends, and share this post to win a box of cookies!" that we've all seen a million times. I've been doing this since 2010, and if there's one thing I know, it's that those campaigns are just... tired. They don't work like they used to.
I had to be blunt. I told her, "Honestly, you're just asking people to do chores for a chance to win something." Nobody gets excited about chores.
We're all drowning in marketing noise, especially during the holidays. A simple post just isn't enough to cut through. Frankly, it’s a waste of your time and your customers' attention. You need to give them something to do. Something fun.
Here's the thing. That whole "like and share" model is broken. I get why businesses do it-it's easy, it's free. But what's the actual result? You get a temporary spike in vanity metrics from people who are only there for the freebie. They tag three random friends who couldn't care less about your bakery in Minneapolis, and then they unfollow you the second the contest ends.
It doesn't build a community. It does not create brand loyalty. And it definitely doesn't drive sales. It’s a sugar rush with a crash. I hate when marketing "gurus" talk about making something "go viral" as if it's a strategy you can just choose. You can't. What you can do is create something so engaging that people want to share it.
And that's where gamification comes in. Yeah, I know, it sounds like a buzzword some tech bro in Silicon Valley made up, but stick with me. It’s simpler than you think.
Look, all gamification means is taking the fun parts of games-points, competition, winning-and applying them to marketing. It's not about building the next Call of Duty for your coffee shop. It’s about a 30-second interactive experience that gives someone a little shot of dopamine.
A quick scratch ticket. A spin-to-win wheel. A silly little game where you have to catch falling Christmas ornaments in a stocking.
That’s it.
I was working with a small Boston art gallery that needed to get people to an event. Instead of a boring RSVP form, we used Faisco's "Star Seeker" game. People had to find hidden stars in a piece of art to enter a draw for a free print. It was simple, it was on-brand, and it was fun. They got 253 new event attendees in just 10 days. The same old flyer post would've gotten... maybe 20? If they were lucky. It just works.
I've tested dozens of these platforms over the years. Gleam. io, Woobox, you name it. They're fine. But most of my clients are small businesses-they do not have months for development or a huge budget. They need something that works now. That's why I've been using Faisco so much lately. I can get a campaign live in under 10 minutes.
Here's what I've found works best for a christmas giveaway:
I had a coffee shop in Tampa who was struggling to grow their Instagram. They felt stuck. We ran the "Star Seeker" game for two weeks leading up to Christmas, with the prize being a "Year of Free Coffee." The hook was that to get more chances to win, you had to follow them and share the game. The result? 942 new local Instagram followers. Not bots. Real people who now come into their shop.
I get asked this all the time. "Byron, I don't have time to learn a new, complex software." I hear you.
Look, a tool like Gleam. io is powerful, but frankly, it's overkill for 90% of small businesses and it starts at $39/month for the basic plan. It's clunky, and there's a definite learning curve. I've spent hours trying to get a Gleam campaign just right.
Faisco gives you most of the same power at a fraction of the price, and it's built for people who aren't tech wizards. The other thing is platform integration. A lot of these tools say they work with Instagram or TikTok, but they really just give you a link to share. It feels clunky. Faisco's games are designed to actually work within the flow of those platforms, which is a small detail that makes a huge difference. Their just more user-friendly.
The businesses I work with who use these gamified campaigns typically see a 200-400% increase in social media followers and a 150-300% growth in their email lists. Not because the tool is magic... it's because you're finally giving people something more interesting than "please like our post." You're giving them a moment of fun.
Forget the 50-point marketing plan you downloaded. Do this instead:
That's it. That's the whole strategy. Stop asking people to do boring things and start inviting them to play. You'll be amazed at the difference it makes. Trust me on this one. I've seen it work more times than I can count.
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