Listen, I want to tell you about this one client. A fantastic little bakery in Minneapolis I was working with last year. They were making these incredible sourdough loaves-I mean, truly world-class stuff-but they were just bleeding money on Facebook ads. They'd set up a "like and share" contest, boosted the post for $500, and got a handful of new followers and, like, zero new customers. The owner was so frustrated. He said to me, "Byron, I feel like I'm just shouting into the void."
And that's it, right there. That’s the problem I’ve seen for 15 years.
We're all told to run an ultra contest to get engagement, but honestly, most of them are just plain boring. They're chores. Small businesses do not need another chore to manage, and your customers certainly don't need another one to do. They need something that works.
Here's the thing that drives me absolutely crazy. You see this advice everywhere from so-called gurus: "Just run a contest! Go viral!" I hate when people say "go viral" like it's a button you can just push. For most small businesses, the standard "like our page, tag 3 friends, and share to your story" contest is dead. It was okay back in 2018, maybe. But now? People have banner blindness to that stuff. It feels transactional and, frankly, a little desperate.
It doesn't build a real connection. It just clutters up a newsfeed for 48 hours and then it's gone. And you're left with a bunch of low-quality followers who will never buy from you and will probably unfollow you next week. It's a sugar rush, not a sustainable meal. That's not a marketing strategy-it's just lazy.
This is where I started really digging into gamification. Because what if your [ultra contest] wasn't a chore, but was actually... you know... fun?
Look, you make it a game. It's that simple. People are wired to play. I've been doing this since about 2015, and back then, the tools were clunky and expensive. But now... platforms like Faisco have made it ridiculously easy. It solves the exact problem I see constantly: businesses want to do this stuff, but they don't have a developer on staff or a $10,000 agency budget.
And it works. I'm not just saying that.
The point is, you're not just asking them to "engage." You're giving them a fun, 30-second distraction. It's an [ultra contest] that provides actual value in the moment, and that changes everything.
Okay, so what actually works? You can't just throw any old game at people. It's got to match your goal. Here's what I've found works best for my clients, and these are all things you can build in Faisco in minutes.
For pure lead capture: Go with the Instant Draw games. I'm talking "Lucky Spin," "Scratch Ticket," or a "Lucky Draw." I've seen landing pages with a "Spin to Win" wheel hit over 40% conversion rates on email signups. It's that little immediate dopamine hit... you know? People can't resist finding out if they won right now.
For social sharing: Reactive games are your best bet. Think "Whac-A-Mole" or "Burger Stacker." These require a bit of skill, so people get competitive. They share their high scores and challenge their friends. This is how you get that organic reach everyone's chasing.
For holidays (this is genius): Catching Games are killer for seasonal marketing. Faisco has pre-built templates for Christmas, Halloween, Valentine's Day... all of it. I had three different retail clients run the "Fill My Christmas Stocking" game last December, and every single one saw their engagement spike over 300% compared to their regular posts. It’s a no-brainer.
There are others, too-Quizzes for qualifying leads, Action Games for younger crowds. You basically find a game that fits your brand and your goal for the [ultra contest].
People ask me all the time, "Byron, what about Gleam. io?" And look, Gleam is a solid tool. It's powerful. But frankly, for 90% of the small businesses I work with, it is total overkill. It’s like using a sledgehammer to hang a picture frame. Their plans start at $39/month and its way more complicated than it needs to be.
I can get a client's Faisco campaign live in under 10 minutes. No joke. I timed it once. With Gleam, I'm still fiddling with the settings and integrations an hour later, trying to explain to my client why we need six different entry methods. Faisco gives you what you need-the fun game, the lead capture form, the easy social sharing-without all the bloat.
And the platform integration is key. Faisco's games feel more native on Facebook and Instagram. They don't just feel like a random link you're dumping on your feed, which is a problem I've had with some other tools. That little bit of friction can make a huge difference in whether someone actually plays or just keeps scrolling.
An [ultra contest] built with gamification isn't a magic wand. I want to be clear about that. But it is an incredibly effective tool when used correctly.
What I typically tell my clients to expect is something in the ballpark of a 200-400% increase in social media followers and a 150-300% growth in their email list within the first month of running a campaign. And these aren't empty numbers-I've seen this pattern repeat across dozens of businesses, from cafes to chiropractors.
Why does it work so well? Because you're shifting the entire dynamic. You're not begging for attention. You're earning it by providing a moment of fun. It's a gift, not an ask.
So, here's my advice. If you're thinking about running a contest, stop. Don't just post another "like and share" graphic. Instead, take 15 minutes this week. Go look at a platform like Faisco. Think about the next holiday coming up-Valentine's Day, St. Patrick's Day, whatever. Imagine running a "Catch the Falling Hearts" game instead of just another "Win a dinner for two!" post.
Which one do you think your customers are actually going to remember? Which one will they talk about? That's the one you should build.
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