Honestly, I had this client last year-a great little bookstore in Austin-and they were trying so hard to grow their Twitter. They were doing these weekly giveaways. You know the drill: "RT and Follow to win a $25 gift card!" Then they'd use some free online twitter picker, announce the winner, and... nothing. Crickets. A week later, half the new followers were gone.
They were so frustrated. They came to me and said, "Byron, what gives? We're giving away free money!"
And I had to tell them something that feels obvious to me now, but I guess isn't. Here's the thing: nobody cares about your random draw. They don't. It's a transaction. There's no fun, no engagement, no reason for them to stick around. People just want the free stuff. It's like, the lowest form of marketing, frankly.
Look, I've been doing this since 2010. I’ve seen small businesses burn through cash on things that just don't work. A basic twitter picker is one of those things. It sounds good in theory, right? Easy to run, low effort.
But the problem is you're not building a community. You're just attracting contest-chasers. These are people who have entire accounts dedicated to just retweeting giveaways. They will not buy your books, they won't care about your author events, and they'll unfollow you the second the contest is over. You're renting an audience, not building one.
It’s just... it's lazy. And it gets you lazy results. You do not get loyal customers from a tool that just randomly picks a name from a list of retweets. It just doesn't work that way. I hate when people tell businesses to "just run a giveaway"-as if it's that simple. The how matters more than the what.
This is what I’ve been telling my clients for years. Stop thinking about it as a "giveaway" and start thinking about it as a "game." People love games. They love a challenge, they love a quick win, they love that little dopamine hit of seeing a scratch ticket reveal a prize.
This is where gamification-yeah, I know, buzzword alert, but stick with me-actually becomes practical. Instead of a boring "RT to win," you give them something to do. Something fun.
And this is why I've become such a huge fan of platforms like Faisco. It's not some revolutionary, change-the-world tech. It's just a tool that lets small businesses create these little marketing games fast without needing a developer or a five-figure agency budget. I can get a campaign live for a client in ten minutes. Seriously.
I'm not just talking theory here. I've deployed these for dozens of businesses.
I remember this one client, a Boston flower shop, who was struggling to get any traction on Pinterest of all places. We ran a Faisco "Scratch Ticket" game for them. Super simple. "Scratch to see if you've won a discount on a bouquet!" To get a ticket, they had to follow them on Pinterest. The result? 716 new Pinterest followers in 12 days. People were sharing it because it was fun, not because they were forced to.
Or the Chicago barbershop-great shop, dead online presence. We used the "Puzzle Challenge." To enter the giveaway for a free haircut, you had to solve a simple puzzle related to their brand. We got them 147 new members in their local Facebook group because it felt exclusive and clever.
The key is matching the game to the goal.
And the seasonal stuff is just... genius. Faisco has templates for every holiday. That "Fill My Christmas Stocking" game? I used it for three different retail clients last December and their engagement shot up over 300% compared to their normal posts. People just get into the holiday spirit.
People ask me this all the time. "Byron, why not just use Gleam. io?"
Look, Gleam is a solid platform. It's powerful. It is also, frankly, way too expensive and complicated for most small businesses. Their cheapest plan is like $39 a month and it's honestly overkill. Most of my clients don't need 90% of those features. Faisco gives them what they actually need-the fun, engaging games-at a fraction of the cost and it's ten times easier to set up. I can build a Faisco campaign over a single cup of coffee. Gleam takes a whole afternoon.
And compared to a free twitter picker? It’s not even a fair fight. A free picker is a tool for finding a random winner. That's it. Faisco is a tool for building an audience. It connects with Facebook, Instagram, TikTok... and it actually works on those platforms, not just spitting out a share link. You're paying for the engagement and the data, not just the random selection.
So here's my advice. If you have absolutely zero budget-and I mean zero-then sure, use a free picker. But know what you're getting: a temporary bump in vanity metrics and a list of followers who don't care about you.
If you actually want to grow your business, you need to give people a reason to engage. Stop running boring giveaways. Make it a game. Start small, maybe with a "Lucky Spin" to grow your email list. Track the results. I promise you'll see a difference. It's not magic, it's just... good marketing. The kind that actually works in the real world.
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