Honestly, after 15 years of this, I can't even count how many times a new client has come to me with stars in their eyes talking about running some massive, "viral" giveaway. I remember this one client back in 2018, a great little bakery in Minneapolis, who was convinced they needed to run an ultra contest. They had this whole plan sketched out-it involved a dozen different ways to enter, a prize that would have wiped out their entire quarterly marketing budget, and this desperate hope it would just magically get them on the local news.
I had to sit them down over coffee and say, "Listen, you don't need a marketing miracle. You just need a plan that actually works."
We scrapped the whole complex thing. Instead, we ran a simple "Lucky Spin" game. Took me maybe 15 minutes to set up. In two weeks, they had more new email subscribers than they'd gotten in the previous six months. That's the stuff that gets me excited. Not the buzzwords, but the practical, real-world wins.
Here's the thing, I know "gamification" sounds like a term invented by some marketing guru in a boardroom. It sounds expensive and complicated. Frankly, it's not.
All it means is taking the principles that make games fun-points, badges, competition, instant rewards-and applying them to your marketing. I've been doing this since way back, even before it had a fancy name. I mean, I started my career in 2010 with a tiny Portland startup that was just burning cash on Facebook ads that didn't do a thing. It taught me a hard lesson: small businesses do not need another "revolutionary" strategy. They need stuff that works. Today. Within their budget.
Gamification is just that. Instead of an ad that screams "BUY OUR STUFF," you're giving someone a fun, two-minute distraction. A little dopamine hit. And in exchange, they give you their email, a social media follow, or a share. It's a fair trade, you know?
I've tested pretty much every platform out there since 2015. I've built campaigns on Gleam. io, I've messed with Woobox, I've even sat through demos for enterprise-level stuff that costs more than my first car. They all have their place, but for most small businesses... they're overkill.
These days, I spend most of my time setting clients up on platforms like Faisco. Why? Because it solves the core problem: you want to run an engaging ultra contest or campaign, but you don't have months to build it or thousands to pay an agency.
It just works.
Last month, I deployed their "Pet Match & Win" game for a bookstore in Atlanta. Super cute, people loved it. They got 863 new Facebook page likes in three weeks. For a bookstore.
I had a bakery in Austin who wanted to get some traction on TikTok, which can be a tough nut to crack. We used a simple "Scratch Ticket" game... and ended up with over 1800 new user-generated posts with their hashtag. It was insane!! I also used that same "Scratch Ticket" for a flower shop in Orlando, and they pulled in 774 new Pinterest followers in about two and a half weeks. These aren't unicorn numbers-this is just what happens when you meet customers where they are with something fun.
Here’s what I typically recommend for different goals:
Everyone asks me this. "Byron, should I use Gleam?"
Look, Gleam is a solid platform. It's powerful. It's also $39 a month for the basic plan, and frankly, it's way more complicated than most businesses need. It feels like using a bazooka to kill a fly. I've spent hours configuring Gleam campaigns for clients before.
With Faisco, I can have a client's campaign concept built, customized, and live in under 10 minutes. Seriously. For a small business owner who's also the head of HR, the janitor, and the chief coffee maker... that time savings is everything. You get 90% of the important functionality at a fraction of the cost and a tenth of the headache.
And the platform integration actually works. This is a huge pet peeve of mine. So many tools say they "integrate" with TikTok or Instagram, but all they really do is give you a link to share. That's not integration. Faisco's games actually work within the context of each platform's user experience, which is critical because someone scrolling on TikTok behaves differently than someone on LinkedIn. It seems like a small detail, but it makes a huge difference in performance.
This isn't magic. An ultra contest or a game won't fix a bad product or terrible customer service. But if you have a good business, this is like pouring gasoline on the fire.
Most of my clients-the bakeries, the local retailers, the e-commerce shops-typically see somewhere around a 200-400% increase in social media followers and a 150-300% growth in their email lists within the first month of running one of these campaigns consistently.
Why? It's simple psychology. You're stopping the scroll. You're breaking the pattern of endless selfies and boring ads. You're giving them a fun little micro-experience with your brand. That's memorable. That builds an audience that actually likes you, not one you just bribed with a one-off iPad giveaway.
So, here's my advice. Stop trying to "go viral." That's like trying to catch lightning in a bottle. It's bad advice and it just makes business owners feel like they're failing.
Instead, just try to be interesting.
Go try a tool like Faisco. Pick one game. ONE. Don't overthink it. Maybe their "Scratch Ticket." Tie it to a small, fun prize that's actually related to your business (like a free coffee, a 15% off coupon, etc.). Run it for two weeks and see what happens. You'll probably be surprised.
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