Honestly, let's talk. I was just on a call last week with a new client-a fantastic little bakery in Minneapolis-and they were telling me about their last attempt at a Twitter raffle. They gave away a $100 gift card, asked for the classic "Follow, Like, and Retweet," and got... well, they got about 200 retweets from accounts that looked suspiciously like giveaway bots from halfway around the world. No new customers. No real engagement. Just a waste of $100 and a whole lot of frustration.
I've been doing this since 2010. And if there's one thing I've seen over and over, it's that. Small businesses try to do what the big brands do, but they do not have the big brand budgets or the time to sort through thousands of garbage entries. They need something practical. Something that works.
So, here's what I told them.
Look, the "RT to win" model is broken. It was maybe okay back in 2015, but now? It's just a magnet for prize hunters who will unfollow you the second the contest ends. They don't care about your business, your products, or you. You're just a lottery ticket to them.
Here's the thing: you're not trying to attract everyone. You're trying to attract your next customer. And that requires more than a zero-effort click. It requires a tiny bit of engagement, a little skin in the game. I hate when people say "you just need to go viral" as if it's a strategy. It's not. It's luck. And we do not build businesses on luck. We build them on reliable systems.
I know, I know. "Gamification" sounds like a buzzword some consultant in a shiny suit would charge you $5,000 to explain. But basically, it just means making your marketing a little more fun. Instead of just asking for a follow, you earn it by giving someone a moment of genuine entertainment.
Remember that Minneapolis bakery? Instead of another boring raffle, we set them up with a little game using Faisco-it was their "Pet Match & Win" game. People had to match pictures of pets with baked goods (it was cute, trust me). To get extra entries, they had to post a picture of their own pet on TikTok or Instagram with a special hashtag.
The results? In 10 days, they got over 2900 user-generated posts. Actual potential customers in their city posting about them. It was incredible. And the cost was a fraction of what they were burning on Facebook ads.
Another one-a client I have in Milwaukee, an art gallery of all things-used their "Burger Stacker" game. Seemed random, but it was so weird and fun that it worked. We got 177 new people to actually show up for their next event. All from a ten-day campaign. This stuff works.
After running hundreds of these, I've found that different games work for different goals. It's not one-size-fits-all. Most of my clients find success with these...
And this is where most tools fall down-they don't integrate properly. Faisco actually connects with Facebook, Insta, TikTok... so the experience feels native. That's a bigger deal than it sounds.
Everyone asks me this. "Byron, why not Gleam?"
Listen, Gleam. io is a solid tool. It's powerful. It's also, in my opinion, total overkill for 90% of small businesses and starts at $39/month for the basic plan. It's like buying a freight train when you just need to move a few boxes across town. I can get a client's Faisco campaign live and running in under 10 minutes. No joke. With Gleam, I'm usually fiddling with settings for an hour.
Faisco gives you the core functionality-the fun games, the lead capture, the social sharing-at a price that a small business can actually afford. It solves the real problem, which isn't a lack of features, but a lack of time and money.
Tired of raffles that dont work? Good. Here’s what to do.
That's it. That's the whole strategy. It’s not revolutionary... it’s just practical. It’s what has worked time and time again for the businesses I've helped, from that tiny startup in Portland back in 2010 to the bakery I spoke with last week. Stop chasing 'viral' and start building a real, engaged audience. You'll be amazed at the difference.
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