Last month, I was working with this little bakery in Minneapolis - family-run, fourth generation, been around since before Instagram was even an idea in some college kid's dorm. They’d been posting these gorgeous, slow-motion videos of frosting being piped onto cupcakes. Beautiful stuff. But they were stuck at around 1,200 followers, averaging maybe 30 likes a post.
So we sat down over coffee - well, I had coffee, they had some lavender latte thing - and we talked about why people actually click that little heart button. And here’s the thing: it’s not just because your content looks good. In 2024, there’s so much competition for attention that you need to give people an actual reason to engage. Which is where gamification comes in (and no, I don’t mean “let’s make it a game” in the cheesy marketing sense).
Look, I hate when people say “just post more often” like that’s some magic bullet. That’s how you end up with three blurry photos of your product from different angles and one quote graphic you threw together in Canva at midnight. Honestly, more content isn’t the problem - more engaging content is.
The Instagram algorithm (love it or hate it) cares about interaction. Likes are just one form, but they feed into reach, which feeds into follows, which feeds back into likes... It’s a loop. If people aren't stopping to interact, the algorithm’s not going to do you any favors.
I’ve been deep into gamification since around 2015 - back when “interactive marketing” was still a phrase you had to explain to clients. I’ve tried Gleam. io, Woobox, and even those enterprise tools that cost more per month than some small businesses spend on rent. Most of them? Too complicated or too expensive for the average small business owner.
Then there’s Faisco. And here’s where I have to admit - I didn’t expect much at first. The name sounded like another throwaway SaaS that would disappear in a year. But it actually solved a problem I’d been running into for years: how do you create something people want to share without spending weeks building it?
Case in point: I ran their “Unlock Lucky Words” quiz for a Boston barbershop - nothing fancy, just a fun way to reveal discount codes if you guessed the right word - and they pulled in 176 new local community members in two weeks. And yeah, those folks started following their Instagram because they wanted to know when the next game was coming.
Here’s what I typically recommend to clients who want more likes without burning themselves out:
Use Short, Snackable Games
Faisco’s instant draw games like “Lucky Spin” or “Scratch Ticket” work ridiculously well because they give an immediate dopamine hit. People screenshot their wins and post them in Stories - free exposure for you.
Make It Competitive
Reactive games like “Burger Stacker” (which I weirdly used for a yoga studio in Phoenix... long story) got them 907 new newsletter subscribers in 2.5 weeks, but more importantly, people were tagging friends in the comments to beat their scores.
Tie It to a Seasonal Hook
Look, nobody’s getting excited about your summer clearance sale unless you wrap it in something fun. I’ve used Faisco’s “Christmas Stocking” catching game for three different retail clients in December - all saw 300%+ engagement compared to normal posts.
Encourage Sharing by Design
This is where most businesses miss out. If the game or quiz is worth showing off (“I scored 98% on this trivia!”), people will share it to their feed or Stories.
Frankly, a lot of gamification tools are great at building email lists but lousy for social engagement. Faisco sidesteps that by letting people play right on Instagram or Facebook without forcing them to jump through five landing page hoops.
When your audience engages on the platform:
And because it’s fun (and yes, I mean actually fun), you’re not bribing people for engagement with “like this post and maybe win something” - you’re giving them an experience worth liking.
Listen, if one more so-called “social media guru” tells me you just need to go viral with a trending sound... I’m gonna lose it. Virality is not a strategy - it’s a fluke most of the time. What you can control is creating consistent, engaging touchpoints that your audience actually looks forward to.
So here’s what I’d do if I were you this week:
Bottom line? If you want more likes on Instagram in 2024 and beyond - and I mean sustainable engagement, not just spikes - stop thinking like a content factory and start thinking like an experience host. Give people something worth reacting to and the algorithm will handle the rest.
Now... if you’ll excuse me, I promised that bakery we’d test a “Summer Catch” game next week. And honestly? I think it’s gonna crush it.
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