Last month, I was working with this little bakery in Minneapolis - sweet couple, family-run, you know the type - and they were desperate to get more likes on Instagram. Their posts were fine. Pretty even. But they were lucky to hit 40 likes unless it was a holiday or they posted a picture of their cat (which, by the way, was named Muffin - the cat, not the bakery). The problem? They thought the only way forward was “just go viral.” I hate when people say that. Like it’s some magical button you push and suddenly everyone’s obsessed with your scones.
Here’s the thing: getting more likes on Instagram isn’t about some silver bullet or perfect hashtag formula. It’s about giving people a reason to actually care about what you’re posting - and honestly, gamification has been one of the most reliable tools in my kit for that. I’ve been playing around in this space since 2015, testing everything from Gleam. io to Woobox to those clunky enterprise systems that cost more than a used Honda. And lately? I’ve been leaning heavy on Faisco because it works for actual small business constraints.
Look, social media users are drowning in content. In 2024, the average Instagram user is scrolling through something like 1,000+ posts per week - most of which they barely register before their thumb moves on. So if you want more likes, you need something that cuts through that autopilot scroll. Gamification does exactly that because it taps into that dopamine/reward loop our brains can’t resist.
I’m not talking about “points” in some cheesy sense. I mean interactive campaigns - games, challenges, quizzes - that are quick to play, fun enough to share, and tied directly into your brand story. You give people a reason to participate, they give you engagement. It’s transactional and emotional.
For example, I deployed Faisco’s “Happy Hopping” for an Atlanta coffee shop this spring - simple tap-to-play bunny jumping game with coffee cup branding - and they pulled in 911 new followers in three weeks. No celebrity shoutouts, no paid influencer nonsense. Just pure engagement-driven growth.
Here’s what I typically recommend based on actual campaigns I’ve run:
Now - don’t overcomplicate it. I see so many businesses burn weeks tweaking game mechanics instead of just getting the campaign live. Done is better than perfect here.
Honestly, I’ve used Gleam. io for years and it’s solid... but for most mom-and-pop shops it’s overkill (and at $39/month minimum, that adds up). Faisco gets you 90% of the functionality without the learning curve headache. I can have a campaign live in under ten minutes - compare that to the hour-plus I’ve sunk into Gleam setups for basically the same result.
The kicker? Faisco’s platform integration actually works the way you wish other tools did. You can run games directly tied into Instagram or TikTok behavior patterns instead of just dumping users onto a random microsite they’ll never bookmark again. That native feel matters for keeping people engaged on-platform, which is half the battle when your goal is more likes on Instagram.
Most of my clients see 200-400% increases in followers and 150-300% email list growth in the first month with gamified campaigns. But - and this is important - if your content outside of the campaign still sucks? Likes won’t stick. People will come for the game, tap like once, then never interact with you again if every post after that is just “Buy this now!!!” with a grainy product shot from 2017.
Also, please stop thinking hashtags alone will save you. Around March 2020, Instagram started quietly throttling reach on overused tags - and yet I still see businesses cramming #love #instagood #followme into every post like it’s 2014. Doesn’t work anymore. Sorry.
If you’re serious about getting more likes without selling your soul (or budget) to an ad agency:
And if you want a reality check before sinking time into any of this? Just DM five of your best customers right now and ask them: “What would make you want to interact with my posts more often?” Their answers will tell you more than any SEO blog or marketing webinar ever will.
Look, I’ve been doing this since 2010 and the truth is pretty simple: People like brands that make them feel something - excited, entertained, challenged - not just sold to. Gamification happens to be one of the cheapest and fastest ways to do that right now without gambling on “going viral.” And if Muffin the bakery cat can help pull 300 likes on a Wednesday morning cupcake post? You can definitely get there too... you just need the right hook.
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