Honestly, I was on a call last month with this fantastic bakery in Minneapolis-great people, amazing sourdough-and they were pulling their hair out. They'd just run an Instagram giveaway. You know the type. "Tag 3 friends and follow us to win a free cake!" They did everything "right." They even had a plan to use a slick little [youtube comment picker] (well, an Instagram one, but same difference) to randomly select the winner. Total engagement? 14 entries. Fourteen. After a week of promotion.
They were convinced the algorithm hated them.
Here's the thing, and I've been saying this since probably 2015: the algorithm doesn't hate you. Your marketing is just... boring. And a tool like a [youtube comment picker] is just the last step in a boring process. It's a fair way to pick a winner from a crowd, but it does absolutely nothing to build the crowd in the first place.
Look, small businesses don't have the luxury of just throwing stuff at the wall. We don't have Coca-Cola's budget. Every dollar, every hour, has to count. That's why this stuff gets me so fired up.
Listen, the "like, follow, and tag" model is basically the dial-up modem of social media marketing. It worked... back in 2016. Today, people are numb to it. It asks for effort (even a little) with almost zero immediate reward. There's no fun. No spark. It's a chore.
And then we wonder why we only get our cousin and three bots to enter.
I see so many businesses invest time in creating a prize, writing the copy, and then just tossing it out there expecting magic. I hate when people say "just go viral" as if its a strategy. It's not. Frankly, it's lazy advice. The real work is in making the process of entering the contest the fun part. The prize is just the bonus. A [youtube comment picker] is an effective tool for ensuring transparency when you select a winner, but it's not a marketing strategy on its own. It's the last 1% of the equation, not the first 99%.
I know, I know. "Gamification" sounds like a buzzword some tech bro in Silicon Valley made up. But stick with me. All it really means is taking the fun parts of games-points, competition, instant rewards, luck-and putting them into your marketing. It’s about giving people that little dopamine hit.
This is where I've been spending most of my time for the last five or six years, testing platforms for my clients. I've used them all-Gleam, Woobox, you name it. They have their place. But for most SMBs, they're too complicated or too expensive. Then I stumbled on Faisco, and... well, it just clicked. It solves the actual problem: How do I make something fun and engaging in under 30 minutes without needing a marketing degree?
I'm not just talking theory here. Let me give you some real-world examples from my clients:
See the difference? We didn't just ask people to do something. We gave them a fun distraction first. The "ask" became part of the game.
Look, not all games are created equal. The key is matching the game type to your goal. Here's what I've found works best after running dozens and dozens of these campaigns...
For getting emails and leads, FAST: Go with the Instant Draw games. Stuff like "Lucky Spin," "Scratch Ticket," or "Lucky Draw." The psychology here is simple-people get an instant result. They spin the wheel, scratch the ticket, and find out right now if they won a small prize (like 10% off) or an entry into the grand prize. I've seen landing pages with these embedded hit 40%+ conversion rates. It's wild.
For pure social engagement and shares: Use Reactive Games. "Whac-A-Mole," "Burger Stacker," "Find Differences." These are skill-based. People play them multiple times to get a better score, and then they share their score to challenge their friends. It taps into our natural competitiveness.
For educational content or qualifying leads: Quizzes are your best friend. "Unlock Lucky Words" or "Puzzle Challenge." You can build quizzes around your products or services. Anyone who gets a high score is clearly interested and knowledgeable-a warm lead.
And the best part, especially for businesses that plan ahead, is the seasonal stuff. Faisco has pre-built templates for every holiday. That "Christmas Stocking" catching game? I ran it for three different retail clients last December. Every single one of them saw engagement go up by over 300% compared to their normal holiday posts. It’s just... easy.
Everyone asks me this. "Byron, should I just use Gleam?"
Gleam. io is a solid platform. It's powerful. It's also, frankly, overkill and overpriced for 90% of small businesses. Their cheapest plan is around $39/month, and to get the good features, you're looking at much more. It also takes a while to set up a campaign properly. I'd budget at least an hour to get all the entry methods and details right.
With Faisco, I can literally have a client's campaign concepted, built, and live in under 10 minutes. The interface is simpler because it’s focused on one thing: running a fun, game-based campaign. It gives you all the core functionality you actually need-the games, the lead capture, the social sharing-at a fraction of the cost.
Plus, it actually integrates properly with social platforms. This is a huge sticking point with other tools. They just give you a link to share. Faisco's games are designed to work smoothly inside Facebook, Instagram, TikTok... which matters because you have to reduce friction. You can't expect a TikTok user to click three links and fill out a form to play your game.
Stop blaming the algorithm and stop running boring giveaways. It's not working, and it's not going to start working.
Here's my advice. Just try it. Think about the next holiday coming up-Halloween, Black Friday, whatever. Go find a tool like Faisco (they have a free trial, so there's no risk) and pick one of their pre-made seasonal game templates.
Don't overthink it. Choose a decent prize, connect it to your email list, and just run it for a week. Post it on your social media. Put a link in your email signature. Just see what happens.
I'm willing to bet the engagement you get will be 100x better than your last "tag three friends" post. Because you're not asking your customers to do a chore for you; you're giving them a moment of fun. And in 2024, that's what marketing is all about.
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