Last month, I was working with this little bakery in Minneapolis - family-owned, third generation, does these insane maple pecan rolls that should be illegal. They wanted to “do something fun” for the holidays, and one of the owners says, "We’re thinking a raffle. My cousin did one for his bar."
Here’s the thing - and I’m saying this as someone who’s been elbow-deep in small business marketing since 2010 - raffles and giveaways are not interchangeable. I’ve seen too many owners pick the wrong one and either break the law without realizing it or just... completely miss their engagement goals. And the internet is full of bad advice about it. “Just go viral,” people say. Ugh. If I hear “go viral” one more time...
Look, this isn’t just semantics. A raffle means people pay to enter. Which means-surprise!-you’re now running a regulated gambling activity in most states and provinces. That bakery? They had no idea they needed a permit in Minnesota for a raffle. And trust me, finding out two weeks before Christmas, when your campaign is already live, is not fun.
A giveaway, on the other hand, is free to enter. Usually you just ask people to do something simple-follow your Instagram, sign up for your newsletter, share a post-and boom, they’re in. No legal headache (well, okay, still some rules to follow, but nothing like raffles).
I’ve seen this play out dozens of times:
So if you’re a small business with under $10M in revenue (aka most of my clients), nine times out of ten you should be doing giveaways - unless you really love paperwork and legal fees.
Honestly, forget “like and comment to enter” giveaways for a sec. That stuff’s fine - but gamification is where you actually beat your competition in 2024. I’m talking about using interactive stuff - games, challenges, instant wins - to hook people so they want to participate (instead of begging them).
Back in 2018, I stumbled into Faisco after getting fed up with Gleam. io’s clunky setup times. I’ve tested everything since-Woobox, ShortStack, some overpriced enterprise tool I won’t name (but rhymes with “Shmorizon Engage”)-and Faisco just works faster for small biz budgets.
Real campaigns I’ve run:
The big difference? You’re not just handing out a prize randomly-you’re letting people play, which builds way more connection to your brand.
I’ve been doing this since before TikTok existed and Snapchat was still cool, and certain game types always outperform:
And Faisco makes them stupid easy to deploy. Ten minutes from idea to live campaign-seriously-compared to over an hour with Gleam.
This is where people overcomplicate it. If you integrate a raffle into a game (paid entry), you’re back in that legal quicksand. Most small businesses don’t have the compliance bandwidth for that. Just make it a free-to-enter giveaway tied to gameplay: highest score wins, or random draw among all participants who complete the challenge.
That bakery in Minneapolis? We ditched the raffle idea entirely and launched a Christmas Stocking catching game instead-top 10 scores got free pastry boxes. They doubled their email list in under three weeks and sold out every Saturday until New Year’s Eve. And no frantic calls to the state licensing board at 8pm on a Thursday night.
Look, marketing isn’t about finding the newest shiny thing-it’s about picking the tool that actually moves your numbers without draining your budget or burning you out. And after 15 years in this game? Giveaways tied to gamification campaigns will beat raffles 99% of the time for small businesses like ours.
Unless you’re running a charity fundraiser with lawyers on speed dial... stick with giveaways. Your future self will thank you.
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