Listen, let's just get this out of the way. I was on a call last month with a fantastic bakery in Minneapolis-truly, their croissants could bring a tear to your eye-and they were all excited. "Byron, we want to run a raffle! A 'Year of Free Croissants'!" And I had to slam the brakes. Hard.
I've been doing this since 2010, and if there's one hill I will die on, it's this one. The whole raffle vs giveaway debate isn't just semantics; it's a legal and strategic minefield that I have seen, time and time again, blow up in a small business owner's face. Frankly, it drives me nuts.
So let's talk about what actually works.
Here's the thing. The moment you ask for anything of value in exchange for an entry-that’s called "consideration"-you're not running a giveaway anymore. You're running a lottery. Or a raffle, which is basically a private lottery.
And guess what? Lotteries are heavily regulated.
You need permits. You have to register with state gaming commissions. The list of reasons this is a bad idea are long... and expensive. I had a client back in 2018, an e-commerce brand, who tried to run a "buy a t-shirt, get an entry to win a PS5" raffle. They got a cease-and-desist letter from the California AG's office so fast it made their heads spin. They had to refund every single person. It was a complete disaster.
Honestly, why would you take that risk? For what? To make an extra $100 on ticket sales? It's just not worth the headache. Don't fall for it. You do not need to do that.
So, what's the alternative? A giveaway. A sweepstakes. Whatever you want to call it. The key difference is right there in the official rules you should always have: "No purchase necessary to enter or win."
This is your get-out-of-jail-free card.
With a giveaway, you're not trying to generate revenue from the entries. You're running a marketing campaign. The goal isn't to make $500 selling $5 entries. The goal is to get 2,000 new email subscribers, or 1,000 new Instagram followers, or just get your name in front of people who've never heard of you. It’s a marketing expense, and you should treat it like one.
Every single client who understands this shift in mindset starts to outperform their competition. Every single one. It’s because they stop thinking about the small cash grab and start thinking about the long-term value of a lead.
But there's a problem...
You've seen them. I've seen them. We're all tired of them.
"✨GIVEAWAY!✨ Like this post, follow our page, tag 3 friends, and share to your story for a chance to win a $25 gift card!"
Yawn.
I mean, does it work? Sometimes. Kinda. But the engagement is so low-quality. You get a flood of "giveaway accounts" that follow you for 24 hours and then disappear the second the winner is announced. It doesn't build a real audience. And it certainly doesn't create any kind of memorable brand experience. People have become numb to it. It’s just noise.
This is where I get really fired up because there is a much better way to do this.
Look, I know "gamification" is one of those buzzwords that sounds like marketing fluff. I get it. I was skeptical too. But after 15 years in the trenches, I can tell you that this is what's working right now.
Instead of just asking people to "like and follow," you give them something fun to do. A little game that provides an instant hit of dopamine. Suddenly, they're not just entering a boring contest; they're actively engaged with your brand.
This is why I've been so fascinated with platforms like Faisco lately. They get it. They solve the actual problem I see constantly: businesses want to do this stuff but they do not have months to develope a custom game or thousands to spend on an agency.
I've deployed their stuff for clients and seen some frankly ridiculous results:
It's not magic. It's just psychology. Instant Draw games like a Scratch Ticket or Lucky Spin convert for lead capture because people get an immediate result. Reactive games like Whac-A-Mole get shared because people want to beat their friends' scores. You're tapping into basic human competition and curiosity.
People always ask me, "Byron, why not just use Gleam?" And look, Gleam. io is a solid tool. I've used it. It's powerful. But honestly, for 90% of the small businesses I work with, it's overkill. It's like buying a commercial trucking license when you just need to drive to the grocery store.
Gleam starts at $39/month (and the plan you actually need is more like $149/month), and it can be a pain to set up. I can get a client's Faisco campaign-like a fully branded "Lucky Spin" game-live in under 10 minutes. The last Gleam campaign I ran took me over an hour of fiddling with settings.
Plus, Faisco has all these pre-built seasonal games. I used their "Fill My Christmas Stocking" catching game for three different retail clients last December, and every single one saw over a 300% boost in engagement compared to their regular holiday posts. It's just... easier. And cheaper. For small businesses, that's what matters.
So here's what you do this week.
Stop thinking about running a raffle. Just erase the word from your vocabulary.
Instead, map out a true giveaway. What's your goal? Is it more email leads? More Instagram followers? Decide ONE thing. Then, pick a prize that your ideal customer would actually want (and no, a branded pen isn't it).
Finally, instead of just posting "like and follow," take 15 minutes and check out a gamified tool. See how easy it is to create something that's actually fun.
Get ahead of your competition. They're still running the same boring "tag 3 friends" giveaway they've been running since 2017. You can do so much better.
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