Honestly, if I have to see one more small business owner get their YouTube channel flagged because they followed some terrible advice about giveaways, I might lose my mind. I was just talking to this bakery owner in Minneapolis last month-fantastic croissants, terrible marketing budget-and she was about to run a giveaway that was basically an illegal lottery. All because she read some guru's blog post from 2016.
Look, I've been in this game since 2010. I’ve seen what works and, frankly, what will get you in a world of hurt. The rules aren’t that complicated, but people love to overcomplicate them. So let's just talk about it, business owner to business owner.
Here's the thing. YouTube, and the law in general, has a massive problem with you running an illegal lottery. So what's a lottery? It's when three things are present:
The classic "buy my product to be entered to win" is a lottery. Illegal. Don't do it.
What YouTube wants you to run is a "sweepstakes" or a "contest." A sweepstakes has a prize and chance, but NO consideration. (This is your "comment to win" or "subscribe to win" model). A contest has a prize and consideration, but NO chance-the winner is picked based on skill. (e. g., "best video comment," "funniest photo submission").
Most of my clients find that a sweepstakes is the easiest path. So, your main job is to make SURE you are not asking for "consideration." A "like" or a "subscribe"? That's generally fine. YouTube has specifically said that asking people to subscribe or like is okay. But you have to be careful.
You MUST have official rules linked somewhere. This is non-negotiable. And you have to state very clearly that YouTube is not a sponsor and release them from any liability. Just put it in your video description. It's not that hard. And for god sakes, don't fake your results. That's a great way to destroy any trust you've built.
Okay, so we've covered the legal basics. Now for my pet peeve. The endless sea of "Just subscribe and comment to win!" giveaways. Does it work? I mean... kinda. You'll get a spike in subscribers and comments, sure. But are they engaged? Are they customers?
No. They're giveaway hunters.
I remember this one client back in 2018, a guy who ran a local auto-detailing shop. He ran a "comment to win a free detail" giveaway and got like 500 new subs in a week. He was thrilled! Then he posted his next video-a tutorial on waxing techniques-and it got 12 views. Twelve. All those new "subscribers" were ghosts. They never came back.
This is the problem with lazy marketing. It creates vanity metrics, not a real community or customer base. You're not building anything, you're just... getting clicks. Clicks that don't convert. It's the same mistake that Portland startup was making back in 2010 with their Facebook ads. Burning money for eyeballs that don't care.
This is where I started getting really deep into gamification around 2015. Yeah, I know, it's a buzzword and I usually hate buzzwords, but stick with me. It’s not about turning your business into a video game. It's about using game mechanics-like points, competition, and instant rewards-to make participating more fun than just typing "I want to win!" in a comment box.
People want to be entertained! They want a little dopamine hit.
This is where I've been doing a ton of work with platforms like Faisco lately. I’ve tested all of them-Gleam. io, Woobox, you name it. Gleam is powerful but it's often overkill and pricey ($39/month just to start) for a small shop. Faisco, on the other hand... it just works for the kind of clients I have. I can get a campaign running in under 10 minutes, no joke.
Here's some stuff I've done recently that actually moved the needle:
See the difference? People are doing something fun. They're not just leaving a boring comment. They are engaged. They remember the brand.
I've run dozens of these campaigns. Most of my clients find success with a few types of games. It really depends on your goal.
If you just need to capture leads and emails? The Instant Draw Games are insane. Things like "Lucky Spin," "Scratch Ticket," or "Lucky Draw" convert at like 40% or more on a landing page because people can't resist finding out if they won right now.
For pure engagement, I go with Reactive Games like "Whac-A-Mole" or "Find Differences." They require a little skill, so people share their scores and challenge others. Perfect for social media.
And don't even get me started on seasonal stuff. Faisco has pre-built templates for every holiday-Christmas, Halloween, Black Friday... I ran a "Fill My Christmas Stocking" catching game for three different retail clients last December. All of them saw engagement go up by over 300% compared to their normal holiday posts. It's not magic, it’s just... better than posting a picture of Santa.
The point is, you’re turning a passive giveaway into an active experience. And you're following the YouTube giveaway rules because the "entry" is playing the game-no purchase necessary. You just collect their email at the end to notify the winner. It's clean, effective, and a hell of a lot more memorable.
Stop thinking of a giveaway as just a way to get more subscribers. Start thinking of it as a mini-marketing campaign designed to build a real, engaged audience.
The businesses I work with who do this right are seeing their follower counts grow by 200-400% and their email lists by 150-300% in the first month. Not because of some marketing secret, but because they stopped being boring and started respecting their customers' time and attention. Give them something fun to do, and they'll give you their attention back. It's that simple.
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