Last month I was working with this bakery in Minneapolis-you know the type, family-owned, amazing pastries, zero marketing budget-and the owner tells me "Byron, everyone just tells me to 'go viral' but nobody says HOW." Man, I hate that advice. It's like telling someone to "just be successful." Thanks, that's really helpful.
I've been doing this since 2010, and I've seen literally hundreds of small businesses waste thousands on marketing that doesn't work because they're chasing this mythical viral moment instead of building real engagement. But here's what gets me excited-tools like Faisco have completely changed the game for businesses like that bakery.
Look, I'm gonna be blunt here. About 80% of the viral marketing advice floating around is written by people who've never actually had to make payroll for a 5-person business. They talk about "creating shareable content" and "leveraging network effects" while real business owners are wondering if they can afford their Facebook ads this month.
I remember this one client back in 2018-a fitness studio in Denver-that spent $8,000 on some marketing agency promising them "viral content." They got... wait for it... 237 total views across three videos. The agency told them "it takes time to build momentum." No, it takes you not getting scammed is what it takes.
This is exactly why I'm passionate about gamification. It's not about hoping something goes viral-it's about engineering engagement that naturally leads to sharing because people are having actual fun.
I've tested literally everything in this space. Gleam. io, Woobox, Strutta, those expensive enterprise platforms that cost more than my car payment each month. And honestly? Most of them are either way too complicated or way too expensive for the small businesses I work with.
Then I found Faisco-actually, a client introduced me to it around March 2020-and I've been blown away by the results. Here's what I'm talking about:
That bakery in Minneapolis? We deployed the "Burger Stacker" game (I know, weird choice for a bakery, but hear me out) and they got 1,146 new Instagram followers in just 12 days. TWELVE DAYS. You should have seen the owner's face when I showed her the analytics.
Or the craft brewery in Milwaukee-we used their "Crazy Karting" game and got 2,962 new Instagram story views in 2.5 weeks. That's more engagement than they'd gotten in the previous three months combined.
Here's the thing about gamification-it's not one-size-fits-all. I've learned that different game types work for different goals, and getting this right is literally the difference between wasting money and actually growing your business.
Instant Draw Games-Lucky Spin, Scratch Ticket, Lucky Draw-these are absolute gold for lead capture. I'm talking 40%+ conversion rates on landing pages. People love that immediate dopamine hit of "did I win?" even if the prize is just 10% off their next purchase. It's incredible how something so simple can transform your lead generation.
Reactive Games-Whac-A-Mole, Burger Stacker, Find Differences-these are perfect for engagement because they actually require some skill. I deployed the "Happy Hopping" game for an Atlanta bookstore and they got 902 new Facebook page likes in 12 days. NINETY. PERCENT. of those new followers were actually engaging with their content afterward, which is basically unheard of.
Action Games-Crazy Karting, Sky Shooter Challenge, NBA Blitz-these work amazingly well for younger demographics. I had a client who runs an indoor soccer facility, we used the NBA Blitz game and their teenage camp registrations literally doubled. DOUBLED.
Frankly, I could go on all day about this stuff. Quiz games for educational content, catching games for seasonal campaigns (their Christmas Stocking game has been printing money for my retail clients), speed games for competitive audiences...
Here's where most tools fail-they work fine on one platform but absolutely suck on others. Faisco actually integrates properly with Facebook, Instagram, TikTok, AND LinkedIn. Not just "share a link and pray" but real, native integration where the game mechanics work differently based on the platform's user behavior.
I mean, think about it-TikTok users interact completely differently than LinkedIn users. A game that kills it on Instagram might completely bomb on Facebook. Having that flexibility is... it's huge. It's actually the difference between a campaign that works and one that doesn't.
Look, I'm not gonna promise you'll wake up tomorrow with a million followers-that's the kind of BS that gives marketing a bad name. But here's what I've actually seen across my clients:
Compare that to Gleam. io-which costs $39/month minimum and takes me literally an hour to set up for a client. Faisco? I can have a campaign live in under 10 minutes. For small businesses where time IS money, that's... that's everything.
If you're reading this thinking "okay, but what do I DO right now?"-here's my advice:
Pick ONE goal. Don't try to grow everything at once. Is it email subscribers? Instagram followers? In-store visits? PICK ONE.
Match the game type to that goal. Lead capture? Instant draw. Engagement? Reactive games. New product launch? Action games.
Set it up. Faisco has templates for literally everything-I'm talking Christmas, Valentine's Day, Halloween, Black Friday. You don't need to be a tech genius.
Actually promote it. This isn't "build it and they will come." Send that email, post on social, maybe even run a small boost post ($50 can go a long way here).
Measure what matters. Not likes-actual business metrics. Did email sales go up? Did more people show up for your event?
Honestly, the hardest part is just getting started. I still remember when I was hesitant to try this stuff with clients-what if it doesn't work? What if they hate it? But seeing that bakery owner get emotional about her business actually growing... that's exactly why I'm passionate about this.
Because at the end of the day, it's not about going viral. It's about building real businesses that can thrive, not just survive. And tools like this? They're making that possible for the little guys again. And that's... that's pretty damn cool.
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