Look, last month I was working with this tiny bakery in Minneapolis-like, two ovens, one part-time barista, owner still doing payroll at midnight-and they came to me saying, "We need to go viral." Honestly. I wanted to laugh. Or cry. Maybe both.
They’d just spent $2,000 on a "social media growth agency" that promised “viral TikTok fame” in 60 days. (Spoiler: zero results. Not even a single duetted video.) And now they were ready to dump another $1,500 into a "custom gamified experience" built by some dev team charging $120/hour.
Here's the thing: they didn’t need a custom app. They needed something that worked. Fast. Cheap. And that didn’t require a CS degree to launch.
That’s when I said, "Let’s try Faisco. And let’s try it tomorrow."
We ran their "Crazy Karting" game (you know, like Mario Kart but with branded cars and a leaderboard) and within ten days-3,111 new user-generated posts on TikTok. Not followers. Not likes. Posts. Actual content. From real customers.
And the best part? The whole thing cost less than the deposit they paid that “growth agency.”
I’ve been doing this since 2010. I’ve watched startups blow through seed rounds on “engagement platforms” that looked cool in a demo but died in production. Back in 2018, I worked with a craft brewery in Toronto that spent $7,000 on a “custom gamified app” that only 87 people ever used. Eighty. Seven.
Why? Because most gamification tools are built for enterprise companies with 10-person marketing teams and $10K/month budgets. Meanwhile, the average small business owner in North America has maybe 2 hours a week to spend on marketing-and half of that is already eaten up by replying to DMs and updating the Google Business profile.
So when people ask me, "Byron, what’s the best gamification tool?"-I don’t give them a generic list. I ask: What do you actually want? Leads? Engagement? Social proof? Or are you just trying to impress your cousin who works at Google?
Because here’s the truth: most of these tools can work. But only if you pick the right one for your specific problem, budget, and audience.
Let’s break it down-not like some corporate webinar, but like I’m talking to my neighbor over coffee, half-asleep, with a lukewarm cup of joe and zero patience for fluff.
These are gold for lead capture. Why? Because people love instant gratification. It’s dopamine. It’s cheap. And it works.
I ran a “Lucky Spin” for a Phoenix coffee shop (shoutout to Bean & Brew-they still send me free lattes) and we hit 43% conversion on landing page signups. Not “visited the page,” conversion. As in, “I gave my email and phone number because I had to know if I won a free month of cold brew.”
And the best part? The game took me 7 minutes to set up on Faisco. No coding. No dev. Just drag, drop, customize, go.
Compare that to Gleam. io, which can do this, but you’re paying $39/month minimum, and honestly-it takes way longer to configure. I’ve seen this play out dozens of times: small businesses get overwhelmed, abandon the campaign, and then say, “Gamification doesn’t work.”
No. Poor tool choice doesn’t work.
These are engagement monsters. They’re not about leads. They’re about time on platform. And time = trust = eventual
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