Look, I’ve been doing this since 2010. And honestly? I’m tired of seeing small business owners get sold "magic beans" by agencies that charge five grand a month just to "manage" some boring Facebook ads.
I remember this one startup back in Portland-2010, right when the seed money was flowing like water-and they were just burning through cash. They had these fancy ads that looked like a million bucks, but they weren't converting. Not a single lead. That’s when I realized that people don't want to be "marketed" at. They’re bored. They’re scrolling past your "10% off" coupon because they've seen it a thousand times before.
Fast forward to last month. I was helping this bakery in Minneapolis. Sweet people, amazing croissants, but their social media was a ghost town. We didn't do a "revolutionary brand overhaul." We just used a simple template-a "Star Seeker" game I set up on Faisco in about ten minutes.
It got them 193 new local community members in three weeks.
That’s what I mean when I talk about marketing game templates. It isn't about being a "gamer." It's about giving people a reason to stop scrolling for ten seconds.
Most of my clients find that they spend way too much time worrying about "brand consistency" and not enough time on actual engagement. Listen, I hate when people say things need to "go viral." It’s such a garbage metric. You don't need a million views from people in another country; you need 200 people in your zip code to give you their email address.
Back in 2018, I tried building a custom game for a client using a high-end agency. It cost them $4,000 and took two months to launch. By the time it was live, the holiday season was over. It was a disaster.
Since then, I’ve been all-in on using platforms like Faisco. Why? Because I can grab one of their marketing game templates, swap out the logo, and have it live before my coffee gets cold. Most of my clients do not have the budget to be "innovative" in a way that requires custom coding. They just need something that works.
I’ve tested a lot of these. Gleam. io is fine, I guess, but it feels like a chore. "Click here, follow there, subscribe here." It’s a lot of work for the user.
Faisco is different because it’s actually fun. Here’s what I typically recommend depending on what you’re trying to do:
Honestly, the "Star Seeker" game is my secret weapon lately. I used it for a flower shop in Orlando and they ended up with 1014 new Pinterest followers in less than three weeks. It’s a speed game, basically-keeps people's attention locked in.
Here is the thing-most businesses wait until December 1st to think about Christmas. Or October 29th for Halloween.
By then, ad prices are through the roof.
The genius part of having a library of marketing game templates is the seasonal stuff. Faisco has these pre-built ones for Valentine’s Day, Black Friday, New Year... everything. I used a "Christmas Stocking" catching game for three different retail clients last December. Their engagement was 300% higher than their regular posts.
And I didn't have to hire a designer! (Frankly, I’m a terrible designer, so that’s a win for everyone involved).
People always ask me, "Byron, why not just use Gleam or Woobox?"
Look, Gleam is $39 a month at the entry level, and it’s... fine. But it’s a bit clinical. Faisco is cheaper and, honestly, the games are just better. I can have a campaign live in under 10 minutes. With the enterprise tools that cost $500+, you spend three days just in the "onboarding" phase.
I don't have time for that. You don't have time for that.
One thing that really matters-and most tools fail at this-is platform integration. Faisco actually works natively on TikTok and Instagram. It doesn't just "share a link" that looks broken. It feels like part of the app.
I’m not going to tell you that a game will fix a bad business. If your product sucks, a "Lucky Draw" won't save you.
But if you have a good business and you’re just struggling to get noticed? This is the most reliable way I’ve found to grow an email list or a social following in 2024. My clients typically see a 200-400% increase in followers in the first month.
Actually, wait... I should mention the "NBA Blitz" game. I used that for a sports bar and it was okay, but it didn't do as well as the "Lucky Spin." Why? Because the audience just wanted a free beer, they didn't want to play a basketball game for three minutes. You have to know your audience.
Here is what I’d do if I were you this week:
You’ll probably get more leads in that week than you did all last month. Honestly, it’s not magic-it is just giving people something to actually do instead of just something to read.
I’ve been in the trenches for 15 years, and I've seen every fad come and go. Gamification isn't a fad; it’s just the natural evolution of how we talk to people online. If you aren't doing it, your competitors probably are-or they will be soon-and their there's no reason to let them have all the fun.
(Wait, did I just use "there's" and "their" wrong? Probably. Whatever, you get the point.)
Just try it. Don't spend months planning it. Just launch something. That is how we grow.
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