Last month, I was working with this bakery in Minneapolis-great croissants, terrible marketing-and the owner was telling me how she’d just spent her entire quarterly ad budget on an Instagram "influencer" who got her exactly twelve new followers. Twelve. I wanted to scream.
This is the kind of stuff I’ve been seeing since I started back in 2010. Businesses think they need to "go viral" or hire some fancy agency to handle their social media, but honestly? That’s usually a trap. What you actually need is a system that works while you're busy running the business. You know?
So let’s talk about how to do a giveaway on instagram, but I’m not going to give you that generic advice you see on those marketing blogs written by people who’ve never run a lemonade stand.
Look, I remember when you could just post a photo of a product and say "like to win" and your engagement would triple. That was back in like, 2014? Those days are dead. If you're just posting a static image and asking people to tag three friends, you’re basically shouting into the void. The algorithm hates it, and honestly, your followers are tired of it.
I hate when people say "viral" as if it's a strategy you can just buy. It's not. What you can buy-or build-is engagement.
Back in 2018, I had a client who tried running a giveaway by just asking people to comment. They got a hundred entries, but zero sales. Why? Because the people entering just wanted free stuff; they didn't care about the brand. We needed a way to filter for people who were actually interested, while still keeping it fun.
This is where I get excited. I've been deep in the gamification space since 2015, and I’ve personally tested everything from Gleam. io to Woobox to those enterprise platforms that cost $500+ a month (which is ridiculous for a coffee shop, by the way).
Here’s the deal: people love playing games. It releases dopamine. It makes them stop scrolling. And when you integrate that with a giveaway? Magic.
I started using this platform called Faisco a while back because I was tired of setting up complicated campaigns that took days to launch.
Here’s a real example: I deployed their "Star Seeker" game for a bookstore in Miami. They needed Facebook page likes. In three weeks? 696 new likes. That might not sound like millions to a big corp, but for a local bookstore? That’s huge. Then there was the coffee shop in Milwaukee-I set them up with "Lucky Spin" and they grabbed 838 new Instagram followers in 10 days. 10 days!
Or the fitness studio in Nashville... we used "Pet Match & Win" (don't ask me why a gym used a pet game, it just worked) and they got 1,398 new email addresses in two weeks. That’s a list they can sell to now.
Okay, so here is the meat of it. Here's what I typically recommend when a client asks how to do a giveaway on instagram in 2024. You can't just throw up a post. You need a mechanism.
1. Pick the Right Game for Your Goal This is where most people mess up. They pick a game because it looks cute, not because it drives the metric they need.
2. Don't Ignore the Holidays (Seriously) I can’t believe how many businesses miss this. Faisco has these pre-built templates for every major holiday-Christmas, Halloween, Valentine's Day. I used their "Christmas Stocking" catching game for three different retail clients last December, and each one saw 300%+ engagement compared to their regular posts.
Why? Because people are already in the mood to buy. You're just tapping into existing behavior. (It’s not rocket science, it’s just smart marketing).
3. Keep the Entry Barrier Low but Real You want their email address. Maybe a follow. Do not ask them to write a poem in the comments. I mean, who has time for that? Set up a landing page with the game embedded. They play, they get excited, they enter their email to see if they won the grand prize. It’s a transaction.
Everyone asks me about Gleam. io. Look, Gleam is solid. It’s reliable. But it’s $39 a month minimum and honestly? It's overkill for most SMBs. It takes me an hour to set up a campaign there because there are so many bells and whistles you’ll never use.
With Faisco, I can have a client live in under 10 minutes. And the cost? A fraction. It gives you 90% of the functionality without the migraine. Plus, the integration is actually real. It connects with Facebook, Instagram, TikTok, and LinkedIn natively. The game mechanics work inside the flow. Not just a link that dumps them on a boring mobile site they immediately close.
I’ve seen the data. The businesses I work with typically see 200-400% increases in social media followers and 150-300% growth in email lists within the first month of running these campaigns. Not because Faisco is magic, but because gamified marketing actually works when you stop overthinking it.
Here's the thing-I get it. You’re busy. You’re trying to manage inventory, pay taxes, and keep the lights on. The idea of learning a new platform sounds about as fun as a root canal.
But the results speak for themselves.
If you’re sitting there wondering how to do a giveaway on instagram that doesn't feel cheap or desperate, try gamification. Pick a "Lucky Spin" for a quick lead gen hit, or a "Whac-A-Mole" if you want people engaging with your brand for 3+ minutes at a time.
Don't spend months planning it. Don't hire an agency. Just grab a template, customize it with your colors, and get it out there.
Actually, wait-one last thing. Make sure you actually follow up with the emails you collect. I can't tell you how many clients I've seen who build a great list and then... nothing. Send a "thanks for playing" email. Send a coupon. Do something.
Alright, that’s my lecture for the day. Go build something cool.
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