Last month, I was working with this bakery in Minneapolis-great sourdough, honestly, but their marketing was stuck in 1995. The owner, Dave, was literally sitting by the register with a fishbowl. You know the type. "Drop your business card for a free pastry!" I asked him how many emails he’d actually gotten from it. He looked at me... looked at the bowl... and said, "I haven't actually checked them yet."
That, right there, is why I started drinking coffee black.
Look, I've been doing this since 2010, and if I had a dollar for every time a small business owner asked me how to set up a raffle that actually builds their business, I wouldn't be writing this article-I'd be on a beach. Most people think it's just "give away something and collect names," but frankly, that's the fastest way to burn through your budget with zero ROI. You need gamification. You need engagement. You need to stop relying on fishbowls.
Here's the thing about traditional raffles: they're boring. Like, watching-paint-dry boring. Back in 2018, I worked with a client who spent $2,000 on prizes and got maybe 30 leads. Why? Because nobody cares about a "chance" to win something three weeks from now. We want instant gratification. We want dopamine.
When you're figuring out how to set up a raffle in 2024, you have to understand that attention spans are shot. If a user can't play a game and get a result in 30 seconds, they're gone. I hate when people say "just go viral" as if it's a strategy-it's not. Viral is a byproduct of doing something actually interesting.
This is where I lean on tools like Faisco. I've tested everything-Gleam. io, Woobox, those super expensive enterprise platforms that charge $500 a month (ridiculous, right?). But Faisco? It hits the sweet spot for SMBs.
Okay, so how do we fix Dave's fishbowl problem? We turn it into a game.
I've deployed Faisco's "Scratch Ticket" for a Vancouver bakery (not Dave, different one) that got them 2,804 new user-generated posts on TikTok in just 12 days. Think about that-2,804 posts. Dave's fishbowl couldn't dream of those numbers. It works because it mimics the feeling of scratching a lottery ticket but on your phone. It’s familiar.
Here is what I typically recommend to my clients depending on what they are trying to achieve:
Alright, let's get down to brass tacks. You want to know how to set up a raffle that doesn't waste your time. Do not overthink this. I can have a campaign live in under 10 minutes on Faisco, whereas something like Gleam (which is solid, don't get me wrong) usually takes me an hour just to configure the rules.
Here’s the blueprint:
I cannot stress this enough: use the calendar.
Faisco has pre-built templates for every major holiday-Christmas, New Year, Valentine's Day, Halloween, Black Friday. I've used their "Christmas Stocking" catching game for three different retail clients during December, and each one saw 300%+ engagement compared to their regular posts.
Why does it work? Because people are already in the mood to buy. You're just surfing the wave.
It’s genius, and honestly, it takes zero effort. You just swap in your logo and change the prize, and boom-you're relevant for the next four weeks.
I'm going to be blunt with you. If you're looking for a magic button that fixes a broken business model, this isn't it. But if you have a decent product and you need to get eyes on it?
The businesses I work with typically see 200-400% increases in social media followers and 150-300% growth in email lists within the first month of running these campaigns. Not because Faisco is magic (I mean, it's pretty cool), but because gamified marketing actually works when you do it right.
Look, I remember when we all thought Facebook ads were the answer to everything. Then the algorithm changed. Then iOS 14 happened. We have to own our audience. We have to build lists. And setting up a gamified raffle? It's one of the most reliable, cost-effective ways to do that.
So stop throwing business cards in a bowl. Go find a game that fits your brand, set it up, and actually talk to your customers. It’s not that hard.
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