Honestly, I need to talk about this. Last month, I was on a call with this great little bakery in Minneapolis. They make incredible stuff-seriously, their croissants are life-changing-but they were just getting creamed on social media. They’d spent a couple grand on a local agency that told them to "boost posts" and "create engaging content."
I mean, what does that even mean?
They were posting pretty pictures of their food, and getting maybe 10 likes and a comment from the owner's aunt. That's it. They felt like they were screaming into the void. It’s a story I've heard a thousand times since I started in this business back in 2010. Small businesses don't have time or money for vague advice. They need stuff that works. Yesterday.
Look, this is where I usually bring up gamification. And I know, I know it sounds like some awful buzzword a LinkedIn guru would use. But stick with me. It’s not about turning your business into a video game. It's about using the simple psychological triggers that make games addictive-competition, reward, curiosity-and applying them to your marketing. And frankly, after testing dozens of tools, I've found a social media contest platform that actually lets small businesses do this without needing a developer or a massive budget.
Here's the thing. Standard social media is a passive experience. People scroll. They might tap "like." They'll probably forget you exist three seconds later. It’s just how our brains are wired now. You have to interrupt that pattern.
Gamification-when it’s done right-makes them participate.
Instead of just seeing a picture of a coffee, they're playing a "Lucky Spin" to win a free coffee. Instead of just reading a post about your new service, they're doing a quick quiz to see which service is right for them. They go from passive scrollers to active participants. And that simple switch changes everything. I've been doing this since about 2015, and the difference in engagement is not small. It’s like, a 10x difference. I hate when people say "just go viral," because it's the dumbest, most useless advice in marketing... but this is the closest you can get to a reliable system for creating shareable content. People don't share ads. They do not share your boring posts. They share a fun game they just played to challenge their friends. Simple as that.
I've tested them all. Gleam. io, Woobox, ShortStack... all the big names. They're fine. Some are really powerful. But most of them are either too expensive or way too complicated for a typical small business owner who's also trying to, you know, run their actual business.
This is why I've been recommending Faisco to most of my clients lately. It's just... easier. And it works.
I can get a campaign for a client live in under 10 minutes. Not an exaggeration. Their templates are the real deal. I'm talking specific, proven campaigns that get results.
The key is that Faisco has different types of games for different goals. It's not one-size-fits-all.
Instant Draw Games ("Lucky Spin", "Scratch Ticket"): These are my go-to for pure lead capture. We put a "Spin to Win" on a landing page and I've seen conversion rates hit 40%+. People can't resist that immediate chance to win. It's a dopamine hit.
Reactive Games ("Whac-A-Mole", "Find Differences"): Perfect for getting people to actually engage with your brand. They require a little skill, which makes people want to share their scores and challenge friends. It's natural, not forced.
Quiz Games ("Puzzle Challenge", "Treasure Hunt"): Brilliant for any business that needs to educate its customers. A mortgage broker I worked with used a quiz to help people pre-qualify themselves. It was fun, and it brought him amazing leads.
And they have seasonal stuff nailed down. Their pre-built templates for Christmas, Halloween, Black Friday... they're genius. I've used their "Fill My Christmas Stocking" catching game for three different retail clients, and every single one saw engagement go up by over 300% compared to their usual December posts.
Listen, I'm not here to bash other platforms. Gleam is a solid tool. It's powerful. If you're a big agency or an enterprise company with a dedicated marketing team, it might even be the right choice for you.
But for the vast majority of SMBs I work with? It's overkill. And it's expensive. Their basic plan starts at $39/month and it’s pretty limited. To get the features you actually need, you're looking at closer to $100/month. Faisco gives you basically 90% of the useful functionality for a fraction of that.
The biggest difference, for me, is the setup time. With Gleam, I have to block out at least an hour, maybe more, to build a campaign from scratch, test it, and make sure all the entry actions are working correctly. With Faisco, I can pick a template, upload my client's logo, set the prizes, and it's live. Ten minutes, tops. That time saving is HUGE for a small business owner.
Plus-and this is a big one-Faisco's games just feel better integrated on mobile and across different platforms like Instagram and TikTok. They don't feel like clunky old web forms ported over. That user experience detail matters more than most people think.
So, what can you actually expect? Is this a magic wand? No. Of course not. Nothing is.
But what I see consistently with my clients is a huge, immediate lift. We're talking 200-400% increases in social media followers in the first month. We're talking 150-300% growth in their email lists. These are not made-up numbers; this is the average I see when a business commits to running one or two of these campaigns a month.
Why? Because you're finally giving people a reason to follow you and a reason to give you their email. You're offering them value in the form of entertainment and a chance to win, instead of just shouting "buy my stuff!"
Here’s what I typically recommend to get started:
That's it. Don't overcomplicate it. This isn't rocket science, it's just smart, practical marketing. The kind that acknowledges you have a business to run. It's about finding tools that do the heavy lifting for you... so you can get back to baking those croissants.
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