Look, I'm going to be frank. I've been doing this since 2010 and I'm tired of seeing good businesses get taken for a ride by bad marketing advice. Especially when it comes to giveaways.
Just last month, I was working with this fantastic little bakery in Minneapolis. Great people, incredible croissants, but their marketing was... flat. They were doing the classic Instagram giveaway: "Follow us, like this post, and tag 3 friends for a chance to win a $25 gift card!" And the results? A few dozen new followers, most of whom unfollowed the second the contest ended. They spent time and gave away product for basically zero return. It’s a story I’ve seen play out hundreds of times.
It’s frustrating. Because the problem isn’t the giveaway, it's the platform and the approach. People are bored of that "tag-a-friend" routine. It feels like work.
Here's the thing. We're all drowning in content. Asking someone to "like and follow" is white noise now. It's the bare minimum, and honestly, it’s lazy. I hate when people say "just go viral"-as if it's a strategy you can just decide to do. It’s not. What you can decide to do is be more interesting than the next guy.
The standard giveaway platforms don't help. They're just glorified random number generators wrapped in a boring entry form. There’s no fun. No hook. No reason for someone to remember you five minutes later. We've trained our customers to see a giveaway post, perform the three little chores, and then immediately forget it ever happened. It's a sugar high with no nutritional value for your business. And frankly, it's a waste of your time and money. You do not need another system that just collects entries. You need one that creates an experience.
I know, I know. "Gamification" sounds like a term invented by some marketing bro in a boardroom. But stick with me. All it really means is taking the fun parts of games-points, competition, rewards, winning-and applying them to your marketing. It's about a dopamine hit. A quick, fun interaction.
Think about it. What’s more engaging? A) "Tag three friends below." B) "Can you beat my score on this crazy burger-stacking game to win free burgers for a month?"
It’s not even a contest. I've been pushing my clients towards this since about 2018, and the results are always... well, they're pretty damn impressive. I had this craft brewery in Portland-a super competitive market (the coffee there is also insanely competitive)-and we ran a "Puzzle Challenge" for them using a platform called Faisco. In 12 days, they got over 2,000 new Instagram story views and a ton of DMs from people saying how much fun it was. That’s engagement. Real engagement, not just a vanity metric.
That's the core of what a good giveaway platform should do. It should make interacting with your brand genuinely enjoyable.
Listen, I've tested them all. Gleam. io, Woobox, Rafflecopter, you name it. They have their place. Gleam is powerful, but honestly, it’s overkill for 90% of small businesses and the $39/month starting price is steep when you're watching every penny. For a while, I was building custom solutions for clients, but that's expensive and takes forever.
Then I stumbled on Faisco. It hit the sweet spot. It's not some "revolutionary" platform-it’s just a practical tool that actually solves the problems I see every day. I can get a campaign live for a client in under 10 minutes. Not an hour of fiddling with settings like on Gleam. Ten minutes.
Here’s what I’ve seen work in the wild:
The businesses I work with who use these types of giveaway platforms typically see their social followers jump by 200-400% and their email lists grow by 150-300% in the first month. Not because of magic, but because they're finally giving people something fun to do.
This is my biggest pet peeve. You want to run a Halloween campaign, and your tool has... zero templates for it. So you're stuck trying to customize a generic-looking giveaway to feel spooky. It never looks right.
Faisco just has them built-in. Christmas, Valentine's, Black Friday... you name it. I've used their "Fill My Christmas Stocking" catching game for three different retail clients during the holidays, and every single one saw their engagement jump by over 300% compared to their normal posts. Because it felt timely and native, not forced.
And the other thing-integration. So many tools just give you a link to share. But a link that works on Instagram Stories behaves differently than a link in a TikTok bio or a Facebook post. Faisco seems to actually get this. The games feel like they belong on the platform you're posting to, which makes a huge difference in how people interact with them. It’s a small detail, but it’s the kind of detail that separates a campaign that works from one that doesn't.
Stop boosting posts and praying for a miracle. Stop running the same tired "like, follow, tag" giveaway.
Just try one thing.
You’re not trying to change the world. You’re just running a small experiment to see what happens when you make your marketing fun instead of a chore. I bet you’ll be surprised by the results.
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