Listen, I've been doing this since 2010. And if there's one thing I've learned after watching hundreds of small businesses spin their wheels, it's this: most marketing advice is complete garbage. Especially for small businesses. I remember this one client-a fantastic bakery in Minneapolis-who came to me last year. They’d just spent nearly five thousand dollars on a fancy agency that promised them a "viral campaign." What they got was a handful of likes and a bill that made their eyes water.
That kind of stuff just... it makes me tired. Because small businesses do not need another revolutionary, game-changing, paradigm-shifting strategy. They need stuff that actually works. On a budget. Without needing a PhD in data science to understand it. That's why I end up talking about giveaway platforms so much-because when they're done right, they are one of the most reliable tools in the shed.
I know, I know. "Gamification." It sounds like something a consultant in an ill-fitting suit would say. Honestly, I hate the word. But the principle behind it? It's solid gold.
Here's the thing. People are tired of being marketed at. We've all developed this thick skin against traditional ads. But a game? A challenge? A chance to win something instantly? That cuts through the noise. It’s not an ad, it’s a moment of fun. It’s a tiny dopamine hit in the middle of a boring Tuesday. That's why this works. We're not trying to trick anyone, we're just trying to give them a reason to engage for 30 seconds.
I hate when people say "just go viral" as if it's a strategy you can just choose. It’s not. But you can choose to create something that’s genuinely fun and shareable. That's the whole game. You’re not trying to be the next Old Spice guy, you’re just trying to get your customers to actually see your post and maybe, just maybe, give you their email.
I've been in this specific niche for a while. Since around 2015, I've personally run campaigns on basically every giveaway platform you can name. Gleam. io, Woobox, Rafflecopter, even some of those crazy expensive enterprise ones that cost an arm and a leg. They all have their place, I guess.
But for the past year or so, I've found myself recommending Faisco to almost all my clients. Frankly, it just hits the sweet spot.
Look, Gleam is solid, it’s a powerful tool. But it’s also $39/month for their most basic plan and, honestly, it's overkill for 90% of the businesses I work with. It's like using a sledgehammer to hang a picture frame. Most of my clients find they're paying for a bunch of features they'll never touch. Faisco gives you all the core stuff you actually need at a price that doesn't make you wince, and-this is key-I can get a campaign built and launched for a client in like, 10 minutes. Not an hour of fiddling with settings. That's time you can spend running your actual business.
This is what really matters, right? The results. Theory is nice, but I live on results. I've seen these simple games do things that a four-figure ad spend couldn't touch.
I mean, I'm not just making this up. I deployed Faisco’s “Summer Catch” game for a yoga studio in Miami. Two weeks. That’s it. They got 1,060 new subscribers for their newsletter. A fitness studio in Boston used the "Happy Hopping" game and pulled in 1201 new email addresses in about two and a half weeks. Seriously. One of my favorites was a craft brewery in Portland-we used the "Quick Catch" game and got 2,515 new Instagram story views in a couple weeks, which for a local brewery is just... it's huge!!
Here's what I've found works best for specific goals:
There's two things that I see other giveaway platforms just constantly mess up. Integration and... well, just being realistic.
First, the integration. A lot of tools say they "integrate" with Instagram or TikTok, but what they really mean is you can post a link. That’s not integration. The user has to click, leave the app they were enjoying, go to some weird-looking webpage... the drop-off rate is massive. Faisco actually built their games to work natively within those platforms. The experience is seamless, which is why the conversion rates are so much higher. You do not want to add any friction. None.
Second, the complexity. I do not have time to build a custom game from scratch for a client's two-week campaign, and neither do you. The template-based approach is just... it's practical. It's what small business owners need. Something that is 90% done for them and they can just plug in their logo and prizes.
So, here's my advice. If you've been burning money on Facebook ads that aren't converting, or if you're just stuck on what to post next on social media, stop. Take a breath.
This week, go sign up for a trial of one of these platforms-Faisco has a free one. Don't even run a real contest yet. Just pick a template, like the Lucky Spin, and build a fake one. Put your logo on it. See how it works. It’ll take you maybe 15 minutes. Once you see how simple it is, you'll start to get ideas. And those ideas, based on a proven and reliable approach, are worth way more than some agency's promise of "going viral."
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