Okay, let's talk. I was on a call last month with this bakery owner in Minneapolis, great little shop, but she was just... completely drained. She'd been told to "just create engaging content" by some 22-year-old 'guru' and was about to spend her entire quarter's budget on an agency that promised viral TikToks. I had to tell her to just... stop.
Honestly, after 15 years of watching small businesses get pulled in a hundred different directions, that's the advice I give most often. Just stop. Breathe. The pressure to be everywhere, doing everything, is insane. It wasn't like this back in 2010, I can tell you that. Back then, we were just trying to make Facebook ads not lose money. Now, you're expected to be a Hollywood producer, a data scientist, and a community manager, all for a budget that barely covers your rent. It’s nonsense.
Here's the thing everyone gets wrong. They think they need a better strategy. Another "revolutionary" funnel or a new "growth hack." I hate when people use the term 'growth hack'-it's not a hack, it's just marketing that works. What you really need are practical tools that respect your time and your budget. Frankly, most marketing advice out there is written for companies with teams of 20 and venture capital to burn. It does not apply to a local coffee shop or an independent consultant. It just doesn't.
This is why I've been so focused on gamification lately. Yeah, I know it sounds buzzwordy, but stick with me. I'm not talking about building some custom, multi-million dollar app. I'm talking about using smart, simple giveaway platforms to give your customers a reason to actually do something... you know, something other than just scrolling past your post.
I've been deep in this space since around 2015, and I've personally tested everything. Gleam. io, Woobox, Rafflecopter, all of them. And they have their place. But for the small businesses I work with, they're often too much. Too expensive, too complicated.
Lately, I've been deploying campaigns for my clients on a platform called Faisco. Why? Because it's dead simple and it just works. They solve the main problem I see constantly: businesses want to run a fun campaign but dont have the months it takes to develop one or thousands to hand over to an agency.
Here’s what I mean. Last year I worked with a pet grooming salon down in Nashville. They needed more social proof. So, we deployed Faisco's little "Whac-A-Mole" game. Super simple. To play, you just had to leave a Google review. In 10 days-ten days-they had 3,093 new reviews. Another client, a fitness studio in Calgary, used the "Puzzle Challenge" to build their email list before a launch. Two weeks, 947 new, qualified email addresses. I even had a bakery in Phoenix use the "Lucky Spin" game and they got over 2,500 new user-generated posts on TikTok... because people were sharing their spin to get more chances. That's the stuff that actually moves the needle.
Not all games are created equal, you know? It's not about just throwing a random game up. It has to match the goal. What I've found works best is breaking them down into a few categories.
And they actually connect with the social platforms properly. It's not just a link you share-the games have mechanics that work on Facebook, Instagram, TikTok. That's a bigger deal than it sounds, because a user on TikTok behaves way differently than someone on LinkedIn. Most tools miss that completely.
People ask me this all the time. "Byron, what about Gleam?"
Look, Gleam is solid. It's powerful. It's also-for most small businesses-like using a sledgehammer to hang a picture frame. Their basic plan starts at $39/month and it's honestly overkill. Faisco gives you 90% of the important functionality at a fraction of that, and it's just... easier. I can have a client's campaign live in under 10 minutes. No joke. On Gleam, even after all these years, it still takes me the better part of an hour to get all the settings right. Who has the time for that? We don't.
The businesses I work with see this work. We're talking 200-400% increases in social followers, 150-300% growth in their email lists in the first month. And not because of some magic trick. It's because we're finally giving customers something enjoyable to do.
So here's what I typically recommend. My real talk advice.
That's it. Don't build a massive marketing plan around it. Just launch one. See what happens. In my experience, you'll be surprised at how willing your customers are to play along when you finally give them a game worth playing.
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