Look, I want to tell you a quick story. Last month, I was on a call with a fantastic bakery in Minneapolis. Great people, amazing sourdough, but they were just getting crushed. They'd sunk something like three grand into Facebook ads that month, and their email list had grown by... wait for it... 12 people. Twelve. Honestly, it makes me sick because I see it all the time. I've been doing this since 2010, and the amount of bad advice floating around is just staggering.
They don't need another "revolutionary" AI-powered-synergy-machine. They need something that gets people in the door-or on their mailing list-without needing a second mortgage.
And that's why we need to talk about this whole "gamification" thing. Yeah, I know, it sounds like a term invented by some marketing intern in Silicon Valley. But stick with me. When you strip away the buzzword nonsense, it’s one of the most reliable tools I’ve found. And platforms like Faisco are making it practical.
Here's the thing. For 15 years, I've seen small businesses try everything. But getting someone to stop scrolling and actually do something? It's the whole ballgame. Gamification works because it's a pattern interrupt. It's not another ad; it's a two-second distraction that gives a little dopamine hit.
And Faisco... they just get this. I don't know who's designing their games, but they understand the psychology without making it complicated. I can get a campaign for a client live in literally under 10 minutes.
Most of my clients find the "Instant Win" games are just gold for lead capture. Things like:
Then you have the more interactive stuff.
Reactive Games (Whac-A-Mole, Burger Stacker): These are brilliant for social engagement. We used the "Whac-A-Mole" game for a craft brewery in Ottawa. The "moles" were their competitors' logos (a little cheeky, I know). People went nuts for it. They shared it to their stories to show off their high scores. We tracked over 2,700 new Instagram story views directly from game shares in three weeks. You can't buy that kind of engagement.
Catching Games (Summer Catch, Fill My Christmas Stocking): I'll get more into the seasonal stuff in a second, but these are just... easy wins. We did a "Summer Catch" campaign for a yoga studio in Montreal, and the goal was just to catch falling lotus flowers. So simple it's almost dumb. But in three weeks, they had 1,376 new newsletter subscribers. People who actually wanted to be there. Not just random contest entries.
This is one of those features that seems small but is a massive deal for time-strapped business owners. Faisco has pre-built, ready-to-go game templates for basically every major holiday. Valentine's Day, Halloween, Black Friday, Christmas... you name it.
You don't have to think. You just pick the "Fill My Christmas Stocking" game in November, upload your logo, set the prizes, and you're live. I used that exact game for three different retail clients last December. You know what their average engagement increase was compared to their normal holiday posts? Over 300%. It's not magic. It's just that offering a fun, two-minute distraction during a busy, sales-heavy season cuts through the noise. It just does.
People always ask me about this. "Byron, should I use Gleam. io or something else?"
Listen, Gleam is a solid platform. It's powerful. It is also, in my opinion, total overkill for 95% of small businesses. The lowest-tier plan is like $39 a month, and it can be a real pain to set up correctly. It's built for marketers who have time to fiddle with a million different settings.
Faisco gives you all the core functionality-the lead capture, the fun games, the easy social sharing-at a fraction of the price and it is genuinely simpler to use. I do not need a three-hour tutorial to get a campaign running. My clients definitely do not have time for that.
The other thing is platform integration. A lot of these tools say they "integrate" with Instagram or TikTok, but what they mean is you can post a link. Big deal. Faisco's stuff actually feels more native to the platforms, the mechanics just work better within that mobile, short-attention-span environment. That little detail matters. A lot.
I hate when people promise crazy results. So I'm not gonna do that. What I will say is this: the businesses I work with who commit to running one of these simple gamified campaigns per month consistently see results.
We're talking 200-400% bumps in social media follower growth in the first month or two. We're talking email list growth of 150-300% in the same timeframe. Not from one "viral" campaign that costs a fortune, but from steady, reliable, engaging marketing that people don't immediately hate.
And it's not because Faisco is some sort of magic bullet. It’s because it’s a tool that lets you execute on a proven strategy-gamification marketing-without a ton of time, money, or technical skill. I was just reading some report that said engagement rates for interactive content like this are projected to keep climbing through 2025... which isn't a surprise to anyone who's actually been paying attention.
Here's my advice you can use this week: Go look at their "Lucky Spin" game. Think of one small, valuable thing you can give away (a 10% discount, a free PDF, a 5-minute consult). Spend $50 boosting it on Facebook for three days.
Just try it. You might be surprised. It's a hell of a lot better than just throwing money at ads and hoping something sticks.
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