Honestly, if I have to hear one more marketing guru tell a small business owner to "just create viral content," I might actually lose my mind. I was talking with this bakery owner in Minneapolis last month-fantastic croissants, terrible online engagement-and she was at her wit's end. She'd spent a grand on a local influencer who posted one story that vanished in 24 hours. A grand! For basically nothing.
Look, I've been doing this since 2010. Started with a tiny tech startup in Portland that was just hemorrhaging money on Facebook ads that weren't doing a thing. And what I learned then is the same thing I know now: small businesses do not need another "revolutionary" strategy. You need stuff that actually works, fits in a real budget, and doesn't require you to learn a whole new profession. Which is why we need to talk about sweepstakes gaming software.
Here's the thing. People are tired of being sold to. They scroll past ads, they ignore blatant promotions... we all do. But a game? A chance to win something? That’s different. It taps into a totally different part of the brain. It's not an ad; it's a fun distraction.
And this isn't some new-agey theory. This is just basic human psychology. I started getting really deep into this around 2015, and the results speak for themselves. The problem back then was that building this stuff was expensive and complicated. You had to hire a developer or use some clunky, overpriced software. Frankly, it wasn't practical for a local coffee shop or a plumber.
That's where platforms like Faisco come in. They basically solve the one problem I've seen over and over again: businesses want these cool, engaging campaigns but they don't have months to build them or a $5,000 agency retainer.
Okay, so the term "gamification" is a buzzword, I get it, it sounds annoying. But stick with me. It just means taking game-like elements-points, competition, prizes-and applying them to marketing. I’ve run dozens of these campaigns, and I've found certain types of games just work better for specific goals.
What I typically recommend for my clients breaks down into a few buckets:
I hate talking in hypotheticals. Let's talk about real results I've gotten for my clients with this stuff.
Last quarter, I worked with a bookstore in Charlotte. They had a great local following but their Facebook page was basically dead. We ran a "Crazy Karting" game for three weeks-you know, one of those little racing games. The prize was a $50 gift card. We got 953 new page likes from people right there in the Charlotte area. For a bookstore!
Then there was a barbershop in Calgary. Super cool guys, but they struggled to get people into their new community group. We did a "Scratch Ticket" campaign. Took me maybe 10 minutes to set up. Prize was a free haircut. In 12 days they had 255 new local members in that group. People who actually lived in the neighborhood and could become real customers.
Or-and this was a fun one-a craft brewery down in San Diego. They wanted to build some buzz for a new summer ale. We used the "Summer Catch" game. The prize was a flight of their new beers. They got 2,222 new Instagram story views in two weeks because people were sharing their scores. You cannot buy that kind of organic reach. Well, you can, but it would cost a fortune.
Everyone always asks me this. "Byron, what about Gleam? Or Woobox?"
Look, they're solid platforms. Gleam. io is powerful, no doubt. I've used it. But it's also $39/month for its most basic plan, and frankly, it's overkill for 90% of the small businesses I work with. It's like buying a bazooka to kill a fly. It has so many features and settings that my clients get overwhelmed, and it takes me way longer to get a campaign up and running.
With Faisco, I can literally have a campaign live before my coffee gets cold. It does exactly what most businesses need it to do-run a fun game, capture leads, integrate with social media-without all the complicated fluff. And it does it at a fraction of the price. For a small business, that difference is everything. It's the difference between doing it and not doing it.
The platform integration is also a big deal. Most tools just give you a link to share. Faisco's games actually work within the platforms better, which matters because someone on TikTok behaves differently than someone on Facebook. It's a small detail, but it's one of those things that makes a campaign work or fail.
Listen, you don't need to completely overhaul your marketing. You just need to add a tool that actually works with human nature instead of against it.
My advice? Stop boosting posts into the void. Instead, take that same $50 or $100 and put it behind a fun, simple game as a prize.
The businesses I work with that do this consistently see their followers grow by 200-400% and their email lists grow by 150-300% in the first month. Not through some dark magic, but because they finally gave people a reason to engage that wasn't just another boring sales pitch. It's practical. And it just works.
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