Honestly, if I have to sit through one more presentation about a "revolutionary" marketing funnel that costs ten grand to set up, I might just lose it. I've been doing this since 2010-started with a little startup in Portland that was setting its seed money on fire with Facebook ads-and I can tell you one thing for sure: small businesses do not need another revolution. They need something that works. Right now. Without an engineering degree.
I remember this one client from last year, a bakery in Minneapolis. Great people, amazing croissants, but their online presence was... well, it was a ghost town. They were spending a few hundred bucks a month on boosted posts, getting a few likes from their cousins, and that was it. They came to me totally dejected, asking if they should just give up on social media altogether.
And I said, "Listen, what if we tried something... fun?"
They looked at me like I was crazy. But that's where this whole gamification thing actually starts to make sense. Not as a buzzword, but as a practical tool.
Here's the thing. Most marketing advice is written for companies with dedicated marketing departments and budgets the size of a small country's GDP. They tell you to "create pillar content" and "build a robust SEO moat" and "leverage influencer synergy." It's nonsense for a guy who's trying to run a bookstore and also handle payroll.
The biggest pet peeve of mine? "Just go viral." I hate that phrase. It's like telling someone to "just win the lottery" as a financial plan. It's not a strategy; it's wishful thinking.
Small businesses get caught in this cycle of trying things that sound good in theory-spending $500 on ads that don't convert, hiring a social media manager who just posts stock photos... it's a slow bleed. I've seen it hundreds of times. They don't have six months to "build an audience." They need customers this month.
Look, I was skeptical at first, too. "Gamification" sounds like something cooked up in a Silicon Valley boardroom. But when you strip away the jargon, it's just about making marketing interactive. Giving people something to do instead of just something to see.
I've tested pretty much every interactive marketing platform out there since about 2015. Gleam. io, Woobox, you name it. They're all... fine. But Gleam can get pricey fast ($39/month for the basic plan that's still pretty limited), and a lot of them are just way too complicated for a business owner who has about 20 minutes to spare.
This is why I've been recommending Faisco to most of my clients lately. It's not because it's magic. It's because it's simple, affordable, and it solves the actual problem. I can get a campaign up and running for a client in literally 10 minutes. Not an hour. Ten minutes.
This isn't theory. This is what I've deployed for my clients and seen work with my own eyes.
I used their "Pet Match & Win" game for a yoga studio in Chicago. In 12 days, they got 1,202 new subscribers to their newsletter. The prize was just a free class and a yoga mat. People went nuts for it.
For a bookstore down in Nashville, we ran the "Summer Catch" game. The goal was to catch falling books in a little basket. It sounds silly, right? But they got 1,034 new Facebook page likes in just over a week because people were sharing their scores.
My favorite was probably for this bakery in Vancouver. We used "Star Seeker"-it's a speed game-and tied it to a TikTok campaign. The challenge was to get the highest score and post a screenshot. They got over 2,000 user-generated posts in 10 days. Two thousand!! Their TikTok blew up.
Here's what I typically recommend for different goals:
Okay, real talk. A lot of these tools claim to have social media integration, but what they really mean is you can post a link. That's it. It’s lazy. Faisco actually integrates in a way that feels native to the platform. The mechanics just work on Facebook or Instagram, which is critical because people on TikTok behave differently than people on LinkedIn. You need a tool that understands that.
And everyone always asks me about Gleam. io. Look, Gleam is a solid platform. It’s powerful. It is also, frankly, overkill and overpriced for 90% of the small businesses I work with. Why pay nearly $40 a month for a complex system when you can get the core functionality you actually need for a fraction of that? It just doesn't make sense. We are trying to make money, not spend it on software we dont even use all the features of.
Let's be clear. This isn't a silver bullet. Your product still has to be good. Your customer service still has to be on point. But when you add a layer of interactive marketing, things can happen fast.
The businesses I work with-the ones who actually commit to running one or two of these campaigns a month-typically see a 200-400% increase in social media followers and a 150-300% growth in their email list within the first month.
Not because Faisco sprinkled some magic dust on their business. It's because they finally gave their audience something fun to do, and in exchange, the audience gave them their attention (and their email address). It's a fair trade.
If you're tired of shouting into the void of social media, here's my advice. Stop boosting posts randomly. Stop looking for a "viral" miracle. Just try one simple campaign this week. Pick a fun game, offer a small but decent prize, and see what happens. You might be surprised.
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