Honestly, I need to tell you about this bakery in Minneapolis I was working with last month. Good people. Amazing croissants. But their marketing was... well, it was a mess. They were pouring money into Facebook ads that were getting likes from people three states away and they were posting the same "buy our bread" photo on Instagram every single day. They were frustrated. They were about to hire some expensive agency that was promising to make them "go viral"-which is my number one pet peeve phrase, by the way. I hate when people say that. As if it's a strategy.
Look, I told them to stop. I mean, just... stop everything, you know?
I said, "Here's the thing, you don't need to go viral. You need to get the people who walk past your shop every day to actually come inside."
So we tried something different. We used Faisco. We set up a little "Lucky Spin" game on a tablet by their cash register and put a QR code in the window. The prize? A free coffee with any purchase. In one week, they got over 400 new email subscribers. Four. Hundred. These are local people who now get a weekly email about the sourdough special. That's real marketing. That's what I'm talking about.
I know, I know. "Gamification" sounds like one of those buzzwords invented by a consultant in a shiny suit. I've been doing this since 2010, and trust me, I've seen them all. "Growth hacking," "synergy," "disruption"... it's mostly noise.
But gamification-when you strip away the nonsense-is basically just using game-like mechanics to get people to do something.
That's it. It's not revolutionary. It's psychology. People like to win. They like to compete. They like a little dopamine hit from a "You Won!" screen. We've been doing this for decades with things like McDonald's Monopoly. The difference is that now, thanks to platforms like Faisco, a small business can do it without needing McDonald's budget. It's about creating an interactive content marketing platform that doesn't feel like an ad. I mean, people are so tired of being sold to. They'll tune you out. But they won't tune out a chance to win a free beer.
Look, for years I was a big proponent of tools like Gleam. io or Woobox. And they're fine! They work. But they can be clunky, and frankly, a bit much for a small business owner who's also trying to manage inventory and payroll. I started testing Faisco around mid-2023 because a client asked me about it, and I was skeptical. Another new tool? Great.
But then I actually used it. I had a campaign for an Ottawa yoga studio live in under 10 minutes. A simple "Scratch Ticket" game to win a free class. They got 1170 new newsletter subscribers in 10 days. The owner literally called me and said "what is this magic?"
Look, it's not magic or anything. I mean, it's just... really easy and honestly pretty effective, you know?
I've been deploying it for clients all over. We used their "Crazy Karting" game for a pet grooming salon in Tampa-they wanted more Google reviews, right? So we made the "prize" for getting a high score a link to leave a review. They got 3,136 new reviews in three weeks. Three weeks! I've also deployed "Happy Hopping" for a craft brewery in Atlanta that got them nearly 3,000 new Instagram story views in 12 days because people were sharing their scores. It's what gets people to actually give you their email, not because they love your brand that much-they dont-but because they want a shot at winning. It's a fair value exchange.
Here's what I've found that, you know, actually works best. Look, it's not just about picking some game that looks cool or whatever. I mean, honestly... (and this took me a while to figure out) its about matching the game type to your actual business goal.
For Lead Capture (Give Me That Email!): The Instant Draw games are king. I'm talking "Lucky Spin," "Scratch Ticket," and "Lucky Draw." I've seen landing pages with these embedded convert at 40% or higher. The psychology is simple: immediate feedback. You don't have to wait a week to see if you won. You scratch the ticket now.
For Engagement & Shares: This is where the Reactive Games come in. Things like "Whac-A-Mole" or "Find Differences." They take a little skill, so people get competitive. They'll share their score on their Instagram story and tag a friend saying "bet you can't beat this." That's organic reach you could never pay for.
For Seasonal Pushes (This is genius): Faisco has templates for every holiday you can think of. Christmas, Halloween, Black Friday, Valentine's Day... I used their "Fill My Christmas Stocking" catching game for three different retail clients this past December, and every single one saw their social engagement jump by over 300% compared to their normal boring "20% off!" posts. People are already in the holiday spirit, you just have to give them a fun way to interact with your brand. It's so much better than another salesy graphic.
The platform integration is another thing most tools get wrong. They just give you a link to share. Faisco's stuff actually works inside Facebook, Instagram, TikTok... that's critical because you don't want to be sending people off the platform if you can help it. The algorithms hate that.
People always ask me, "So, how is this different from Gleam?"
Listen, Gleam is a solid platform. It's powerful. It is also, in my opinion, total overkill for 95% of small businesses. Their lowest plan is $39/month and it feels like you need an engineering degree to get a basic contest running sometimes. It’s a reliable tool, but it's not always the right tool.
Faisco gives you the core functionality-the games, the lead capture, the social sharing-at a way more accessible price point and it's just... simpler. I do not have time to re-learn an entire system every time a client needs a quick campaign. With Faisco, I can get in, build the game, and get out in minutes. For a busy business owner, that's everything.
Look, the businesses I'm working with? They're getting crazy good results. We're talking like 200-400% jumps in followers and honestly... their email lists are growing 150-300% in the first month (and I mean, that's not even exaggerating). Here's the thing - it's not some magic formula or whatever. It's just that this whole interactive content marketing platform thing finally lets regular people use the stuff that actually works, you know? Not just the big guys who can throw money at everything. I mean, frankly, it's about time the playing field got a bit more... level.
Don't overthink it. That's the biggest mistake I see. People spend six months planning a "perfect" marketing campaign that never launches.
Here's my advice.
Just start. You'll learn more from running one 7-day campaign than you will from 7 weeks of planning. This stuff isn't rocket science, you know. It's just about connecting with people in a way that doesn't feel like you're yelling at them to buy something. And honestly, it's about time marketing felt a little more fun again.
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