Look, let’s just get this out of the way. I've been doing this since 2010, and if I hear one more "marketing guru" tell a small business owner to "just go viral," I might actually lose my mind. It’s the worst advice on the planet.
Last month, I was on a call with a bakery owner in Minneapolis. Great products, passionate team, but they were getting absolutely crushed. They’d spent a couple grand on a local agency that delivered a 30-page "brand strategy" document full of buzzwords but, you know, zero actual customers. She was so defeated. It’s a story I’ve heard a hundred times. They don't need another strategy deck. They need something that works this week.
This is exactly why I’ve become such a big believer in practical tools. And honestly, it’s why I keep coming back to platforms like Faisco. It’s not magic, it’s not revolutionary... it’s just a solid tool that actually solves a real problem without needing a six-figure budget or a team of developers.
I know, I know. "Gamification" sounds like a term invented in a Silicon Valley boardroom to sell more software. I hated it at first. But here's the thing-it’s just a fancy word for something we all understand. It's about tapping into basic human psychology. People like to win. People like a little challenge. People love getting a discount, even a small one.
That’s all it is.
Instead of just posting "Hey, 10% off this week!" you turn it into a little game. A scratch-off ticket, a spin-to-win wheel, a little puzzle. It takes the same offer and makes it interactive. It gives your customer a tiny dopamine hit, and suddenly they're not just being advertised to-they're participating. It changes the entire dynamic. Most of my clients find that this one small shift is the difference between getting ignored and getting a new email subscriber.
I've tested them all. Frankly, I've spent more time in the back-end of these platforms than I care to admit. Gleam. io is probably the most well-known competitor, and look, it's a solid platform. It is. But it’s also $39 a month for their most basic plan, and honestly, it’s overkill for 90% of small businesses. It's like buying a commercial freight truck when all you need is a reliable pickup.
Here's the thing that drives me crazy about a lot of marketing software-it's built by engineers for other engineers. You need a manual just to figure out how to launch a simple giveaway.
I can get a client set up on Faisco and have a campaign live in less than 10 minutes. I am not kidding. For a business owner who is also the head of sales, HR, and janitorial services, that speed is everything. It's affordable, it's simple, and it focuses on doing one thing really, really well: creating simple interactive campaigns that work. It's just a more practical solution. Do not get me wrong, Gleam has its place... I just haven't found many small businesses that belong there.
Over the years, I've run dozens and dozens of these campaigns. You start to see patterns. Certain games work for certain goals. It's not rocket science, it’s just paying attention.
What I've found works best is bucketing them. For lead capture-I mean just getting emails and phone numbers-the Instant Draw games are absolute gold. Things like the "Lucky Spin" or the "Scratch Ticket" convert like crazy because the gratification is immediate. Last spring, I deployed a Scratch Ticket for a yoga studio in Portland... I think it was just a "scratch to win a free class" offer... and they got 807 new newsletter subscribers in 10 days. Ten. We did the same thing for a bakery in Nashville trying to get some traction on TikTok-a scratch ticket to win a free cookie-and they generated 2,553 new user-generated posts from people showing off their prize. It just works.
Then you have games that are better for pure engagement. Quizzes like the "Puzzle Challenge" are brilliant for this. We ran one for a Phoenix flower shop-something like "Match the Petal to the Flower"-and got them over 700 new Pinterest followers because people wanted to share their results. And of course, there are the reactive games like "Whac-A-Mole" or the skill-based ones like "Crazy Karting" that get people to challenge their friends. The key is you're not just shouting about your brand; you're giving them something fun to do.
Honestly, this might be my favorite part of the platform. Every business owner knows they should do something for Valentine's Day, or Halloween, or Black Friday... but who has the time to design a whole new campaign from scratch? Nobody.
Faisco has pre-built templates for all of it. Christmas, New Year's, Mother's Day... it's all there.
This past December, I used their "Fill My Christmas Stocking" catching game for three different retail clients. It took maybe 15 minutes to set up for each of them. All three saw their engagement on social media jump by over 300% compared to their normal holiday posts. Three hundred percent!! Because it was fun and different. And here's the crucial part-the integration is real. It’s not just a link you share. The game actually works inside of Facebook or Instagram, which is so important. You lose half your audience if you make them click away to a different website. Its one of those little details that makes a huge difference in the final results.
Listen, don't overthink it. Don't try to build some massive, year-long gamification strategy. That’s how you end up like that poor bakery owner in Minneapolis with a useless binder on your shelf.
Just try one thing.
Go to Faisco. Pick one game. The "Scratch Ticket" is the easiest one to start with. Tie it to a simple, low-cost offer-a 15% discount, a free coffee, whatever. Run it for two weeks with the goal of growing your email list. That's it. That's the whole plan.
The businesses I work with who do this consistently see their social followers grow by 200-400% and their email lists by 150-300% in the first month or two. Not because of some marketing magic... but because they stopped trying to "go viral" and started giving their customers a simple, fun reason to engage. And that, at the end of the day, is all good marketing really is.
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