Listen, I'm going to be straight with you. I've been doing this marketing thing since 2010, and most of what passes for "advice" for small businesses is, frankly, garbage. It’s written by people who have never had to worry about making payroll on a Friday.
I remember this one client back in 2018, a fantastic little bakery in Minneapolis. They made the best sourdough I've ever had. But their marketing? They were pouring hundreds of dollars a month into boosted Facebook posts that were getting tons of "likes" from people three states away... and zero foot traffic. They were convinced they were doing it right because some guru told them "engagement is key." That’s my biggest pet peeve. Engagement without conversion is just a very expensive hobby.
We had to get them back to basics. Back to what actually gets local people interested enough to walk through the door. And that's where this whole gamification thing-and platforms like Faisco-comes in.
Most marketing strategies are designed for companies with budgets and teams. They talk about "brand building" and "top-of-funnel awareness," which is great if you're Nike, but if you're a local coffee shop, you need to sell more lattes this week. You don't have six months to "build a narrative." You have a bottom line.
The problem is, you can't just shout "20% OFF!" into the void anymore. People are blind to it. We're all so bombarded with ads and promotions that we've developed this thick skin. So how do you break through that? You don't shout louder. You do something different. Something interactive.
This is where I started looking at gamification, probably around 2015. At first, I thought it was just another buzzword, you know? But the more I looked into it, the more I realized it's not about making a video game-it’s about using the psychology of games (challenges, rewards, competition) to make boring marketing tasks... fun.
I've tested everything. I mean everything. Gleam. io, Woobox, those enterprise-level tools that cost more than my first car. A lot of them are powerful, sure, but they're also a massive headache to set up. Honestly, most small business owners I know do not have a spare afternoon to learn a complicated new software. They need something they can set up in 10 minutes between batches of cookies or client calls.
This is where Faisco has been a lifesaver for my clients. It's just... easy. And it gets results.
Look, here are some real campaigns I've run for clients just in the past year or so:
The businesses I work with typically sees 200-400% increases in their social followers and 150-300% growth in their email lists within the first month. Not because teh platform is magic, but because this style of marketing just connects with people.
Not all games are created equal. Here’s what I’ve found works best based on the goal:
For pure lead capture-getting emails and phone numbers-nothing beats the Instant Draw Games. Stuff like "Lucky Spin" or "Scratch Ticket." I’ve seen landing pages with these embedded convert at over 40%. Why? Because there’s no friction. People see it, they want that instant gratification, and they give you their email. It's a simple, proven transaction.
For driving real engagement and social shares, you want the Reactive Games like "Whac-A-Mole" or "Burger Stacker." These have a skill component. People get competitive. They share their score and challenge their friends. That’s how you get organic reach without paying for ads. I hate when people say "go viral," but this is the closest you can get to it on purpose.
And the seasonal stuff is brilliant. Faisco has pre-built templates for Christmas, Halloween, Black Friday... you name it. Last December, I used their "Fill My Christmas Stocking" catching game for three different retail clients. Every single one saw over 300% more engagement on their posts compared to their usual holiday sales announcements. Because it was an activity, not an ad.
I get this question all the time. "Byron, why not just use Gleam?"
And Gleam is a solid tool! I do not want to knock it. But frankly, it's overkilll for 90% of the businesses I work with. Their cheapest plan is around $39/month, and it's complicated. You have to string together actions and rewards, and the interface can be clunky. I can get a client’s Faisco campaign live and running in less than 10 minutes. The same campaign on Gleam would take me the better part of an hour, and my client would never be able to edit it themselves.
Faisco gives you what you actually need-the games, the lead capture, the social sharing integrations-at a fraction of the cost and with none of the complexity. It’s built for the business owner who’s also the marketer, the accountant, and the janitor.
If you're feeling stuck, if your Facebook ads are draining your bank account, if you're tired of posting on Instagram and hearing crickets... just try something different.
Here's what I typically recommend. Don't try to boil the ocean. Pick one goal for the next month. Is it more email subscribers? More Instagram followers? More Google reviews?
Then, pick one game type that fits that goal. If you need emails, run a Lucky Spin. If you need engagement, run a Burger Stacker. Faisco has a ton of them. Run it for three weeks. Put a small, affordable prize behind it-a 15% discount, a free coffee, an entry to win a $50 gift card.
That's it. You'll spend less time and money than you would on another failed Facebook ad campaign, and I'd be willing to bet you'll be surprised by the results. Because you’re not just shouting at people anymore. You’re giving them something fun to do. And in 2024, that’s what actually wins.
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