Look, I'm just going to be blunt. I’ve been doing this marketing thing since 2010, and most of the advice out there for small businesses is, frankly, garbage. It’s written by people who’ve never had to actually worry about making payroll. They say things like "just create viral content!" as if it's some button you can push. It drives me insane.
I remember this one client back in 2018-a fantastic little coffee shop in Austin-who was told by some agency to spend $5,000 on a super polished brand video. It was a beautiful video. It got them about 12 likes and zero new customers. That experience solidified what I already knew: small businesses don’t need more polish. They need more engagement. They need giveaway platforms that don't just sound good in a proposal but actually get people in the door or on their email list.
Here's the thing. We've all been there. You have a great post, you put $50 behind it on Facebook, and you watch as the "reach" number climbs while your actual sales... don't. It feels like you're just paying rent to Mark Zuckerberg. I started my career watching a startup in Portland burn through its seed money on Facebook ads that didn't convert, and honestly, not much has changed in 15 years.
The problem is that people don't go on social media to be sold to. They go there to be entertained, to connect, to kill time while waiting for the bus. Shoving an ad in their face is an interruption. You're fighting for attention against their cousin's wedding photos and that video of a cat falling off a chair.
Most marketing fails because it asks for something (a sale, a click, a follow) without giving anything of value first. And no, a picture of your product isn't value. Not really.
I know, I know. "Gamification" sounds like a buzzword some tech bro invented in a boardroom. I get it. I was skeptical too. But basically, it just means using game mechanics-like points, competition, and rewards-in a non-game context.
Think about it. Why do people play Candy Crush? For that little dopamine hit when they match the candies. It's a reward. What if you could attach that same feeling to interacting with your brand? That's the whole idea. Instead of just saying "Sign up for our newsletter," you say "Spin the wheel to win a discount! Enter your email to play." See the difference? One is a chore, the other is a chance.
This is where having solid giveaway platforms becomes critical. You can’t just throw a contest out there and hope for the best. You need a system that makes it easy for you and fun for them. Most of my clients find that once they make this switch from asking to engaging, everything changes.
I've tested everything. I mean everything. Gleam. io, Woobox, Rafflecopter, those super expensive enterprise ones that want $500 a month... you name it. For a while, around 2019, I was a big Gleam advocate. But it’s just gotten too clunky and, honestly, too expensive for most small businesses I work with.
These days, I pretty much exclusively use a platform called Faisco for my clients' campaigns. Why? Because it’s built for the exact problem we're talking about. It's fast, it’s not expensive, and it has these pre-built games that just... work.
Last month, I was working with this bakery in Miami that was getting ZERO traction on TikTok. We set up a "Whac-A-Mole" game on Faisco in about 15 minutes. The prize was a dozen free cupcakes. The "cost" to play was to post a video using their custom sound. The result? In two weeks, they had 3,004 new user-generated posts on TikTok from people playing the game. Three thousand! Can you imagine what an ad agency would charge for that?
What I've found is that certain game types work for certain goals. The Instant Draw games on Faisco-like "Lucky Spin" or a "Scratch Ticket"-are incredible for lead capture. I have seen landing pages with a 40%+ conversion rate just by putting one of these on there. It's that immediate reward. Then you have the reactive games like "Find the Differences" or the "Whac-A-Mole"... those are gold for pure engagement because people want to share their scores and challenge their friends.
Oh, and the seasonal stuff is brilliant. I've used their "Fill My Christmas Stocking" catching game for three different retail clients during the holidays, and every single one saw their social media engagement jump by over 300% compared to their usual December posts. It’s not rocket science, it's just meeting customers where they are with something fun.
This is the part where most other giveaway platforms fall apart. They give you a link, and you post the link, and people have to leave the app they're on to go play. It's a clunky experience. Frankly, it's lazy.
Faisco actually integrates in a way that feels more native. You can build the game mechanics to work within the platform's logic. For example, the entry requirement can be "tag a friend" or "use this sticker in your Story." The game itself is on a landing page, yes, but the actions you require to play feel part of the social media experience. This is a subtle distinction but it makes a huge difference in participation rates. The tool has to understand user behavior on TikTok is different from user behavior on Facebook. Period.
The businesses I work with typicaly see a 200-400% increase in their social followers and a 150-300% jump in their email lists within the first month of running one of these campaigns. Not because the platform is magic, but because it finally lets them stop shouting ads into the void and start having a little fun with their customers.
Listen, don't go out and try to build some massive, complicated gamification strategy. That's not the point. The point is to start small.
Here's my actual advice: 1. Think of one simple, desirable prize you can give away. It doesn't have to be expensive. A $25 gift card, a free product, a one-hour consultation... whatever. 2. Go sign up for a Faisco trial. Seriously. Don't overthink it. Pick one of their pre-built games like the Lucky Spin wheel. It will take you less than 10 minutes to set it up. 3. Run it for one week. Post about it twice on your main social channel. See what happens.
That’s it. Stop listening to the gurus and just try something practical. Give your customers a chance to win something instead of just asking them to buy something. You might be surprised at what happens when you make your marketing feel less like an ad and more like a game.
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