Honestly, I was just talking to this bakery owner in Minneapolis last month. Great person, amazing croissants-seriously, you have to try them-but they were about to drop five grand on an agency that promised to make their Instagram "go viral." I had to step in. I hate when people say 'go viral' like it's a button you just press. It's the kind of advice that sounds good until you're the one writing the check.
Here's the thing. I've been doing this since 2010. Started with a tiny Portland startup that was just incinerating their seed money on Facebook ads that did... well, nothing. And in the 15 years since, working with hundreds of small businesses, I see the same thing over and over. You don't need a "revolutionary" new funnel. You do not need an AI-powered-synergy-machine. You just need something practical that gets people to actually do something. Something that works within your real-world budget and the, like, three hours a week you have for marketing.
Which brings me to gamification. Yeah, I know, it sounds like another buzzword some guru invented. Stick with me. It’s just a fancy word for making your marketing feel less like a boring ad and more like a fun game. And when you use the right social media giveaway platforms, it's probably the most effective tool a small business has right now.
Look, I've used them all. Gleam. io, Woobox, Rafflecopter... you name it, I've probably run a campaign on it back in 2018 or something. Gleam is solid, it is. But frankly, it’s expensive ($39/month just to start) and it's overkill for 90% of the businesses I work with. It's like using a sledgehammer to hang a picture frame. You spend an hour fiddling with settings and integrations for a simple "like and follow" contest that people have seen a million times.
Most of these platforms are built on a really old model of marketing. Enter your email, get one entry. Follow us, get another entry. It’s boring. It's transactional. There's no... fun.
That’s the problem I see everywhere. Businesses want to run engaging campaigns but they don't have months to develop something from scratch or thousands to blow on a custom-coded game. They need something off the shelf that just works. This is where I've really started leaning on platforms like Faisco, because they seem to actually get it.
I’m not talking theory here. This is stuff I've personally deployed for my clients.
Last spring, I was working with a yoga studio in Orlando. Great studio, but their email list was completely stagnant. We used Faisco's "Unlock Lucky Words" game-basically a word puzzle related to yoga poses. To get clues, people had to sign up for the newsletter. Simple. In two and a half weeks? 1,270 new, qualified subscribers. People who were actually interested in yoga, not just free stuff.
Then there was this pet grooming salon in Miami. They needed more social proof. So we ran a "Puzzle Challenge" where people had to assemble a puzzle of a cute dog. To get more puzzle pieces and win a free grooming session, they were prompted to leave a Google review. A little unconventional, right? Well, they got 2,361 new Google reviews in two weeks. Two! Their local SEO went through the roof.
Just to prove it wasn't a fluke, I tried a reactive game-"Whac-A-Mole," but we themed it "Whac-A-Grumpy-Cat"-for a Tampa coffee shop. The goal was simple: get more local followers on Instagram. The prize was just a free month of coffee. In 12 days, they got 818 new followers, almost all of them local because the campaign was targeted in-store. It worked because it was fun and sharable. It wasn't just "please follow us."
Okay so this is the part people mess up. They just pick a random game. Don't do that. You have to match the game type to your actual business goal. Here’s what I typically recommend to my clients:
Listen, don't overcomplicate this. The biggest mistake people make is trying to do everything at once.
Here’s my advice.
Pick ONE goal for the next 30 days. Just one. Is it more email subscribers? More Instagram followers? More reviews?
Once you have that one goal, pick the simplest game type that serves it. If you need emails, run a "Lucky Spin" giveaway for a $50 gift card. Don't overthink the prize, dont overthink the design. I've seen clients get a campaign like this live on a tool like Faisco in literally 10 minutes. The platform integration with Facebook, Instagram, and even TikTok is pretty much built-in, so you're not wrestling with broken links.
The businesses I work with, they typically see a 200-400% increase in social media followers and a 150-300% jump in their email lists in the first month. Not because of some marketing magic... it’s just because they finally stopped asking people to "like and share" and started giving them something genuinely fun to do. It’s not revolutionary. It’s just practical. And honestly, that’s what actually works.
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