Honestly, let's just get this out of the way. I've been doing this marketing thing since 2010, and if I hear one more "guru" tell a small business owner to "just go viral," I might actually lose my mind. It's the most useless piece of advice on the planet.
Last month, I was working with this amazing little bakery in Minneapolis. They make these incredible croissants-seriously, life-changing-but their Instagram was a ghost town. They were posting beautiful pictures, doing everything right, but getting like 12 likes and a comment from the owner's mom. They'd been told to try Facebook ads, which they did, and promptly burned through a grand with almost nothing to show for it. That's the story for so many small businesses, you know? They don't have time for complex strategies, and they certainly don't have money to just set on fire.
It's the same pattern I've seen over and over again for 15 years. Small businesses don't need another revolutionary, AI-powered, synergistic marketing paradigm. They need stuff that actually works. Today. Without a team of developers.
Look, I know "gamification" sounds like a buzzword cooked up in a Silicon Valley boardroom. I hate it. But the idea behind it is solid gold, especially for businesses like that bakery.
Basically, it's just making the boring parts of marketing... fun. Instead of begging for an email signup ("Join our newsletter!"), you offer a "Spin to Win" wheel where they might win a free coffee. It's the same outcome-you get a lead-but one way feels like a chore and the other feels like a little shot of dopamine. It works because it taps into basic human psychology. We love to play, we love to win, and we love to compete. It's not complicated.
The problem has always been the execution. For years, if you wanted to do this, you either had to hire a pricey agency or wrestle with some clunky, expensive software that was clearly not designed for a normal human being.
I've tested them all. I mean all of them. Gleam. io, Woobox, Shortstack, those enterprise-level contest platforms that want $500 a month... and frankly, most of them are overkill.
I stumbled onto Faisco a couple of years back, maybe around early 2022, and was skeptical. Another platform? Great. But I ran a test campaign for a client, and then another, and another. And it just... worked. It’s effective, reliable, and-this is the big one-it’s not a pain to use. I can get a campaign live for a client in under 10 minutes. With Gleam, which is a good tool don't get me wrong, I'm usually blocking off at least an hour to get everything configured just right. Most small business owners do not have that kind of time. They just don't.
Faisco gives you like 90% of the power of those big expensive tools at a price that a local business can actually afford. That's why I like it. It solves a real problem without creating three new ones.
Theory is nice, but results are better. Here's what I've deployed for my own clients using this contest platform that got actual, measurable results.
For Lead Capture (Getting Emails & Followers): The "Instant Draw" games are absolute killers for this. I'm talking "Lucky Spin", "Scratch Ticket", and "Lucky Draw". I've seen landing pages with these embedded hit 40%+ conversion rates. People just can't resist a quick scratch-off, you know? That immediate feedback is everything. Last year, I deployed their "Quick Catch" game for a Vancouver bookstore that was struggling with its Facebook presence. In two and a half weeks, they got 939 new page likes. From one simple game.
For Engagement (Getting People to Interact & Share): This is where the more skill-based games shine. The reactive ones like "Whac-A-Mole" or "Burger Stacker" are brilliant. People play, get a score, and then immediately share it to challenge their friends. I set up the "Crazy Karting" game for an Atlanta craft brewery... they just wanted more people to see their Instagram Stories. We ran it for 3 weeks and got 3,199 new story views. It was insane!! Their regular stories were getting maybe 200-300 views.
For Driving Specific Actions (Like Event Attendance): I'm a big fan of the quiz and speed games for this. "Unlock Lucky Words" is great for educational content, and something like "Star Seeker" is fantastic for building hype. I used "Star Seeker" for that Minneapolis art gallery I mentioned earlier. The goal was to get people to RSVP for an upcoming show. The game drove 148 new event attendees in just 10 days. That's 148 people who otherwise might have just scrolled right past the event post.
And the seasonal stuff is just genius. They have pre-built templates for Christmas, Halloween, Black Friday... you name it. I've used their "Fill My Christmas Stocking" catching game for three different retail clients during the holidays, and every single one of them saw over 300% more engagement than their usual December posts. It's a proven, reliable approach.
Look, here's the thing. Faisco isn't magic. Gamification isn't a magic wand. But they are incredibly effective tools. The businesses I work with who use this stuff right consistently see 200-400% bumps in their social following and 150-300% growth in their email lists in the first month.
Why? Because it's different. It stands out in a crowded feed of boring posts.
If I were you, here's what I'd do this week: 1. Stop trying to "go viral." It's a lottery ticket. Focus on consistently engaging the audience you do have. 2. Think of one simple offer. A 10% off coupon, a free sticker, entry into a draw for a $50 gift card. Something easy. 3. Go try out a platform like Faisco. Seriously. Sign up for a trial. Pick a simple game like the "Lucky Spin" wheel, attach your offer to it, and spend 15 minutes setting it up. 4. Share it. Put the link in your Instagram bio. Post it on Facebook. Send it to your tiny email list.
Just try it. Stop listening to the gurus and start doing the practical things that have been proven to work. It’s less glamorous, for sure, but it actually pays the bills.
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