Look, let me tell you a story. Last month, I was working with this bakery in Minneapolis. Great people, amazing sourdough, but they were getting absolutely crushed. They’d spent a couple grand on some agency that promised them the world with Facebook ads and honestly, they got nothing. A few likes from people in another state. It was the same story I've seen since, I don't know, back when I started in 2010. Small businesses don't need another revolutionary marketing strategy... they just need something that gets a real person in their city to actually pay attention.
This is where I get on my soapbox. I've been helping businesses with this stuff for 15 years, and I am so tired of the bad advice. The "just go viral" crowd needs to take a long walk off a short pier. For most of us, marketing isn't about one magic-bullet campaign. It's about consistently doing smart, practical things that engage our actual customers. That's why I've been so focused on gamification lately (yeah, I know, another buzzword, it makes my teeth itch), because when you do it right, it just... works. And platforms like Faisco are solving a real problem I see constantly: businesses want to do cool, engaging stuff, but they do not have months to develop it or thousands to spend on some fancy agency.
Here's the thing. I've tested everything. Gleam. io, Woobox, ShortStack, you name it, I've probably run a client campaign on it since 2015. Most of them are either too complicated, too expensive, or both. Faisco hit this sweet spot for me because it’s built for speed and results, not for impressing a CMO with a million features you’ll never use.
What I've found is that specific game types work for specific goals. It's not one-size-fits-all.
Here's what I typically recommend to my clients:
For pure lead capture? Instant Draw Games. Think "Lucky Spin," "Scratch Ticket," or "Lucky Draw." I've seen landing pages with these hit 40%+ conversion rates. Why? No friction. People see a spinning wheel, they enter their email for a shot at a free coffee or a 10% discount. It's that immediate dopamine hit. Simple. Effective.
For driving engagement and shares? Reactive Games. These are your "Whac-A-Mole," "Burger Stacker," "Find Differences" types. They require a little skill. People play them, get a score, and what do they do next? They share it and tag a friend saying "Bet you can't beat this!" It taps into that natural competitiveness. I used their "Puzzle Challenge" for a Calgary bookstore, and in about 10 days they got 1159 new Facebook page likes. People were literally tagging their friends in the comments to try and solve the puzzle faster.
For brand memorability and fun? Catching Games. This is my secret weapon. I used "Quick Catch" for a barbershop in Montreal that wanted to build their local online community group. They offered a free haircut as the grand prize. The game was simple-catch falling razors and avoid combs. In 12 days, they got 192 new, local people to join their group. That’s huge for a neighborhood shop.
And for events? Action Games. These skew a little younger but are gold. I deployed "Crazy Karting" for a Vancouver art gallery promoting an upcoming exhibit. The campaign ran for 10 days and they got 138 new event attendees who registered directly through the game's landing page. They gave away two free tickets. That's a real ROI.
Okay, this is one of those things that seems small but makes a huge difference for a time-strapped business owner. Faisco has pre-built templates for basically every major holiday. Christmas, Valentine's Day, Halloween, Black Friday... all of it.
You have no idea how much time this saves.
I had three different retail clients this past December. Instead of building some custom holiday campaign from scratch, we just launched Faisco's "Fill My Christmas Stocking" game for all of them. We just changed the branding, the prizes, and the copy. Every single one of them saw over 300% more engagement on their posts compared to their usual holiday sale announcements. It's because you're not just shouting "20% OFF!"; you're giving people something fun to do.
Frankly, this is my biggest pet peeve. So many of these tools say they "integrate" with social media, but what they really mean is you can post a link. That’s it. And that's not good enough, because user behavior on Instagram is totally different from Facebook, which is different from TikTok.
Faisco seems to get this. Their games are designed to actually work within the flow of each platform. The experience feels more native, which means people are more likely to play and less likely to click away because they landed on some janky, weird-looking external page. This is a subtle point, but I've been doing this since the early days of Facebook pages-it matters. A lot.
Listen, I'm going to be straight with you. Gleam is a solid platform. It is. I've used it for years. But it's also a minimum of $39/month (and their Pro plan is $149/mo!), and honestly... it's just overkill for 90% of the small businesses I work with. It's got a million options and settings, which is great if you have a dedicated marketing person with time to spare.
But if you're the owner of a coffee shop who also has to, you know, make coffee and run payroll? You don't need that.
With Faisco, I can get a clients campaign live in literally under 10 minutes. With Gleam, I usually have to budget an hour to get all the entry actions and settings configured just right. For a simple giveaway or contest, Faisco gives you all the core functionality you need at a fraction of the cost and time. It’s just more practical.
Stop thinking you need some massive, revolutionary campaign. You don't. The businesses I work with that use these gamified campaigns reliably see 200-400% bumps in followers and 150-300% growth in their email lists in the first month. Not because of magic, but because they're finally doing something interactive.
So here's my advice.
That's it. You'll learn more from running one imperfect campaign than you will from spending three weeks planning the "perfect" one. Trust me on that. I've seen it happen over and over again.
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