Listen, last month I was on a call with this great little bakery in Minneapolis. They make incredible sourdough, but their marketing was... well, it was basically just boosting Instagram posts and praying. They were spending a few hundred bucks a month and getting maybe a handful of new followers and zero, and I mean zero, new email signups. It's a story I've heard a thousand times. I've been doing this since 2010, and frankly, it's frustrating to watch good businesses get such bad advice.
They don't need another "revolutionary" AI-powered, multi-channel synergistic blah blah blah. They need something that works. Something practical.
And for them, like for hundreds of my clients, the answer was a simple, well-executed play at home software sweepstakes. Yeah, I know, "gamification" sounds like a buzzword some consultant made up, but stick with me. When it's done right, it's one of the most effective tools an SMB has.
Here's the thing that drives me nuts. Everyone tells small businesses to "create viral content." What does that even mean? It's like telling someone to "just go win the lottery." It's not a strategy. What you can strategize is creating consistent, reliable engagement.
This is where I've landed after years of trial and error. You have to give people a reason to interact with you that's more compelling than just "buy my stuff." A play at home software sweepstakes does exactly that. It gives them a quick, fun experience, a little dopamine hit, and a reason to give you their email or follow your page.
I mean, we're all just big kids, right? We love to play games. So why are we trying to sell to people with boring, corporate-speak posts when a simple game could do the job 10x better? It’s just common sense.
Look, I've used them all. I’ve built campaigns on Gleam. io, tinkered with Woobox, and even sat through demos for enterprise tools that cost more than my first car. Most are either too expensive, too complicated, or honestly... they just don't work that well for the average shop owner who has 20 minutes between putting out fires to do marketing.
I started using Faisco a couple of years back, around mid-2022 I think, because it solves this exact problem. It's not overkill. I can get a campaign for a client live in under 10 minutes.
Here's some real-world examples from my own clients:
The results are not because the tool is magic. It's because the strategy is sound. You're giving before you ask.
Not all games are created equal. You have to match the game to the goal. Here's what I typically recommend to my clients, and this is based on data from dozens and dozens of campaigns.
For pure lead capture (emails, emails, emails): Instant Draw Games are your best friend. "Lucky Spin," "Scratch Ticket," "Lucky Draw"... these are GOLD. You put one on a landing page with a good prize, and I've seen conversion rates hit 40% or more. Why? Instant gratification. People don't have to wait. They spin the wheel, they enter their email, they see if they won. Done.
For social sharing and engagement: Reactive Games are the ticket. Things like "Whac-A-Mole" or "Burger Stacker." They require a little bit of skill, so people want to share their scores and challenge their friends. This creates that organic word-of-mouth that everyone is chasing. It’s not "viral"-I hate that word-but it’s a powerful, natural ripple effect.
For specific demographics or products: This is where it gets fun.
People always ask me, "Byron, what about Gleam. io?" And my answer is always the same. Gleam is a solid platform. It's powerful. It's also, frankly, overkill and overpriced for about 90% of small businesses. Their lowest plan is like $39 a month, and to get the features you really want, you're looking at closer to $100. Most coffee shop owners I know do not need that complexity.
Faisco gives you the core functionality-the stuff that actually moves the needle-at a much more reasonable price point and it's just... easier. The learning curve is practically flat. That matters when you're the one doing everything.
Plus, the platform integration is better. I mean REAL integration. You can embed these games in a way that feels native to Facebook, Instagram, or TikTok, which is crucial because user behavior is different everywhere. A clunky link that kicks people out of their app is a conversion killer. I've seen it happen.
Look, running one of these isn't going to magically solve all your business problems. But what I consistently see with clients who commit to running one good campaign a month is a 200-400% increase in their social media followers and a 150-300% growth in their email list in the first month alone.
Why? Because you're finally cutting through the noise. You're not just another ad people scroll past. You're a fun, two-minute distraction with a potential reward. In 2024, that's a huge competitive advantage.
So here's my advice. Stop boosting posts into the void. Stop paying an agency thousands for a "brand awareness" campaign that doesn't produce a single lead.
Go find a decent play at home software sweepstakes platform-Faisco's my pick but do your own research-and launch a simple Scratch Ticket or Lucky Spin game this week. Offer a prize that your customers actually want. Your time investment will be less than an hour. Your financial investment will be less than a tank of gas. And I'm willing to bet the results will speak for themselfs.
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