Look, I’m going to be blunt. I’ve been doing this since 2010, and most of what passes for marketing advice these days is just... garbage. It’s written by people who’ve never had to actually make payroll. They tell you to "create value" and "just go viral" as if you can just flip a switch. It drives me insane.
I remember this one time, maybe a couple months ago, I was on a call with this fantastic little bakery in Nashville. They were making the most incredible stuff, but their social media was a ghost town. They'd tried everything-boosting posts, running those generic "like and share" contests. Nothing worked. They were burning cash and getting seriously discouraged.
They were about to hire an agency for thousands a month to "revamp their brand story" or some other nonsense. I told them to hold on. I said, "Listen, give me two weeks and a tiny budget." We set them up with an interactive marketing platform called Faisco, specifically a game called "Star Seeker" that challenged people to post TikToks featuring their pastries.
The result? In two and a half weeks-2.5 weeks!-they got 3,110 new user-generated posts on TikTok. Their follower count exploded. People were coming into the store waving their phones, showing their videos. That’s not theory. That's what happens when you stop talking at people and start playing with them.
I know, I know. "Gamification" sounds like a word invented in a Silicon Valley boardroom to sell more software. I was skeptical too, back in 2015 when it started popping up. But here's the thing... it’s not about turning your business into a video game. It's about tapping into basic human psychology.
We like to win. We like to compete. We like a little surprise.
Frankly, most marketing is boring. It's a coupon. It's a sales announcement. It’s another perfectly curated Instagram photo that everyone knows is staged. An interactive campaign-a game-breaks that pattern. It gives someone a little dopamine hit. A scratch ticket you can "scratch" on your phone, a little wheel you can spin for a prize... it's simple, it's fun, and honestly, it works. It cuts through the noise because it's not just another ad begging for attention. It's an invitation to do something.
And you don't need a huge development team or months of planning. That’s the real problem I see constantly-business owners think this stuff is out of reach. It's not.
Over the years, I've seen what gets clicks and what gets ignored. With a platform like Faisco, you're not reinventing the wheel. You're using proven formats. Here's what I typically recommend to my clients:
For quick email list growth: The instant win games are king. Seriously. Things like "Lucky Spin," "Scratch Ticket," or a simple "Lucky Draw." I've seen landing pages with these hit a 40% email signup rate. People just can't resist finding out if they won right now. It's pure psychology.
For actual engagement: This is where you use the reactive games. "Whac-A-Mole," "Burger Stacker," "Find Differences." These require a bit of skill, so people share them to challenge their friends. An Atlanta bookstore I worked with used "Quick Catch" and got over 1,100 new Facebook page likes in just ten days because people were tagging their friends to beat their score. No ad spend, just a fun little game.
For seasonal campaigns: This is almost like a cheat code. Faisco has these pre-built templates for every holiday imaginable. Halloween, Christmas, Valentine's Day... I used their "Summer Catch" game for a Vancouver flower shop and they got over a 1000 new Pinterest followers in three weeks. People are already in the holiday mood, you just give them something fun to do that’s on-brand. We did a "Fill My Christmas Stocking" game for three different retail clients last December and every single one saw their engagement jump by over 300% compared to their normal holiday posts. It's a no-brainer.
There are others too, like quiz games ("Unlock Lucky Words") for more educational brands or action games ("Crazy Karting") for younger demos, but you get the idea. It's about matching the game type to your goal-not just launching something random.
Everyone always asks me, "What about Gleam. io?" or "Should I use Woobox?" Look, they're not bad tools. Gleam is solid, I've used it. But it starts at $39/month (and the useful plan is more), and frankly, it's overkill for 90% of small businesses. It’s clunky. I’ve spent well over an hour trying to get a client's Gleam campaign configured just right.
With Faisco, I can get a campaign conceptualized, built, and live in under 10 minutes. I am not kidding. For a small business owner who is also the CEO, the janitor, and the head of HR-that time savings is EVERYTHING. It gives you almost all the same functionality as the more expensive guys at a fraction of the cost, and it's actually... you know... easy to use.
Plus, and this is a big one, its integration with social platforms actually works. It's not just a link you share. The games are designed to function smoothly within Facebook, TikTok, Instagram. That’s critical. So many of these other tools, they feel like you're redirecting people off-platform, and users hate that. They'll just click away. A good interactive marketing platform has to feel native.
Stop thinking you need some revolutionary marketing strategy. You don't. You just need to do something that’s more interesting than what your competitor is doing.
Here's my advice. Don't go try to build some massive, year-long marketing plan. Just try one thing.
The businesses I work with who do this consistently see their social followers grow by 200-400% and their email lists by 150-300% in the first month. Not because of some magic trick. It's because they finally gave their customers something fun to do instead of just another ad to scroll past. It’s practical, it’s affordable, and it actually works. Which, after 15 years in this business, is all I really care about.
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