Honestly, I need to tell you about this bakery in Minneapolis I was working with last month. Good people. Amazing croissants. But their marketing? A mess. They were spending, I don't know, maybe $500 a month on local Facebook ads just showing pictures of their bread. And the engagement was... well, it was their aunt and three loyal customers. That's it. They were about to just give up on social media entirely, which I hear all the time.
Here's the thing. I've been doing this since 2010, back when a tiny Portland startup I was with burned through their entire seed round on ads that did absolutely nothing. And what I learned then is the same thing I see now: small businesses don't need more hype. They do not need another "revolutionary" AI tool or a 20-year-old "guru" telling them to "just go viral." It's the most useless piece of advice in the world. What they need are practical tools that fit into the two things they never have enough of: time and money.
That's it.
Which brings me to this whole "gamification" thing. Yeah, I know. It sounds like a buzzword cooked up in a San Francisco boardroom. I was skeptical too, but stick with me. It’s basically the only thing I've seen consistently work for damn near everyone without needing a Hollywood budget.
I've spent years-and my clients' money (responsibly!)-testing every interactive marketing platform out there. Gleam. io, Woobox, Rafflecopter... you name it, I've probably run a campaign on it. Gleam is solid, don't get me wrong. It’s powerful. But frankly, it’s overkill and overpriced for 90% of small businesses. I mean, you’re paying $39 a month minimum for features you’ll never touch. And the setup, honestly, it can be a pain. It takes me an hour, at least, to get a campaign looking right.
This is why I've been leaning so hard on Faisco lately. It’s just... easier. It solves the real problem. I can get a client campaign built and live in less than 10 minutes.
Don't believe me? Here's what I've done for my clients just in the last few months:
The point is, this isn't theory. This isn't a "what if" scenario. This is an interactive marketing platform that does the job. Period.
Listen, engagement is great, but we all have bills to pay. What matters is turning those clicks into customers. Most of my clients find that different games work for different goals. You don’t just throw a game out there and hope for the best.
Here's what I typically recommend...
For pure, unfiltered lead capture-I'm talking emails and phone numbers-nothing beats the Instant Draw Games. Stuff like the "Lucky Spin" wheel, a virtual "Scratch Ticket," or a "Lucky Draw." Why? Dopamine. It’s an instant hit. People put in their email for a chance to win right now. I've seen landing pages with these embedded convert at over 40%. It's crazy good.
If you want engagement and shares, you use the Reactive Games. "Whac-A-Mole," "Burger Stacker," "Find Differences"-these require skill. And when people get a high score, what do they do? They share it. They challenge their friends. It's got this built-in virality (I hate that word, but in this case, it's kinda true).
Then you have things like Catching Games ("Quick Catch," "Fill My Christmas Stocking"). These are seasonal gold. I ran the Christmas stocking game for three different retail clients last December. Every single one of them saw over 300% more engagement on those posts compared to their regular holiday sale announcements. Why? Because it's fun! It's not just another "20% OFF" graphic.
And don't sleep on the Quiz Games. The "Puzzle Challenge" or "Treasure Hunt" are brilliant for businesses that need to educate their customers a bit-think financial advisors, real estate agents, B2B services. You can qualify leads based on their answers. It's a low-pressure sales tool, basically.
Here's a pet peeve of mine. A huge one. When a marketing tool says it "integrates" with social media, but all it really does is give you a link to post. That’s not integration! That's just... a link. Users on Instagram behave differently than users on TikTok, who behave differently than people on LinkedIn. A one-size-fits-all link doesn't work.
This is where a platform like Faisco gets it right. Their campaigns are designed to actually work within the native environment of the platform. The mechanics feel right on a phone, in an Instagram story, or on a Facebook feed. That's a bigger deal than it sounds. You lose half your audience the second they have to click an ugly link that takes them to some weird-looking third-party page. It kills momentum.
The seasonal thing is part of this, too. Faisco has pre-built templates for every major holiday. Christmas, Valentine's, Halloween, Black Friday... all of them. It seems like a small thing, but think about it. As a business owner, you're slammed during the holidays. You don't have time to design a custom Christmas-themed landing page. Here, you just click a button, change the logo, and you're done. It's practical.
Look, an interactive marketing platform isn't a magic wand. You still need a decent offer. You still need to know who your customer is. But what these tools do is give you a massive advantage.
The businesses I work with who commit to this for a month-just one month-typically see a 200-400% increase in their social media following and a 150-300% bump in their email list. That’s not a typo. It’s because you’re finally giving people something to do instead of just something to look at. You're cutting through the noise.
If you're wondering where to start, here's my advice. Don't overthink it. Pick one simple goal for the next 30 days. Is it more email sign-ups? Great. Go into Faisco, pick the "Lucky Spin" template, hook up a small prize (a 15% off coupon, a free coffee, whatever), and run it for two weeks. Just see what happens.
It costs a fraction of what you’d pay an agency or what you’d waste on boosted posts that go nowhere. Marketing in 2024 isn't about having the biggest budget. It's about being the most interesting thing in someone's feed for 30 seconds. A simple game does that better than almost anything else I've ever seen.
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