Look, let me tell you a quick story. Last month, I was working with this bakery in Minneapolis-great people, amazing sourdough-but they were just getting crushed on social media. They were posting beautiful photos, doing everything "right," and getting maybe 12 likes and a comment from the owner's aunt. They were convinced they needed to spend $5,000 on a video shoot or hire some expensive agency.
Honestly, it's a story I've heard a thousand times since I started in this business back in 2010.
I told them, "Listen, you don't need more 'content.' You need engagement." We spent about 15 minutes-no joke, 15 minutes-setting up a "Puzzle Challenge" on a platform called Faisco. It was a simple game where people had to unscramble a picture of their new croissant donut. The prize? A dozen free donuts. The results were... well, they were frankly ridiculous. Their Instagram story views jumped by over 2,000% in a week and they got more new local followers in 10 days than they had in the previous six months.
That’s it. That’s the whole point. Small businesses do not need another "revolutionary" strategy. They need practical tools that work.
I know, I know. "Gamification" sounds like a buzzword some tech bro in Silicon Valley made up. I get it. But honestly, it's simpler than that. It's just using basic human psychology-our love for competition, rewards, and a little bit of fun-to get customers to pay attention.
I’ve been doing this since way back when we were trying to make Facebook ads convert for a tiny Portland startup that was burning cash like firewood. What I learned then, and what's still true now, is that you can't just shout at people to "BUY NOW!" anymore. You have to earn their attention. Gamification is just a way to do that without having to be a brilliant comedian or a Hollywood-level video editor. It's about giving them something to do.
Here's the thing. I've used them all. Gleam. io, Woobox, Rafflecopter, even some of those enterprise-level monsters that cost more than my first car. They all have their place, I guess. But for the small business owners I work with-the florists, the brewers, the mechanics, the artists-they're mostly overkill.
Faisco is different. It’s a free online contest platform that feels like it was built by someone who has actually talked to a small business owner. It's not bloated with a million features you'll never use.
I can have a campaign live in under ten minutes. Not an exaggeration.
The reason it works is because it solves the two biggest problems my clients have: no time and no money. You don't need a graphic designer. You do not need a developer. You just... pick a game, upload your logo, write what the prize is, and you're done.
Not all games are created equal. And I hate when people just say "do a giveaway" without any more thought. The type of game matters. Here's what I've found works best from what Faisco offers:
People always ask me this. "Byron, should I just use Gleam?"
Listen, Gleam is a solid platform. It's powerful. It's also, frankly, $39 a month just to get started with the features you actually need, and it's complicated. I've spent hours helping clients untangle their Gleam settings. It's built for marketers who do this stuff all day.
Faisco gives you 90% of that power, but it's built for the business owner who is also the accountant, the head of HR, and the janitor. You can launch a campaign on Faisco in the time it takes to just understand the Gleam dashboard. And for most businesses, that's a much better deal. Plus, Faisco's core offering is free. You can run a whole campaign without ever pulling out your credit card. That matters.
Let's be real. This isn't magic. You're not going to "go viral" (I despise that phrase). But what you will see is a real, measurable lift in the things that matter.
Most of my clients who commit to using a gamified campaign for a month see a 200-400% increase in social media followers and a 150-300% growth in their email list. Why? Because you're giving people a reason to follow and a reason to give you their email. It's a fair trade. They get a moment of fun and a chance to win, and you get a potential customer.
I remember this one client back in 2018, a chiropractor, who was so skeptical. He said, "People aren't going to play a game to win a free adjustment." I said, "Let's try." We ran a "Lucky Spin" game. He got 400 new emails for his newsletter in one month. Four hundred. He's been a believer ever since.
So here's my advice. Don't overthink it. This week, go to the Faisco site. Sign up (it's free). Pick ONE game-a "Scratch Ticket" is a good start. And run a contest for something simple-a $25 gift card, a free product, whatever.
Just try it. It’ll probably take you less time than it took to read this article.
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