Honestly, if I have to sit through one more presentation about "building a community" with zero practical advice, I'm going to lose it. Look, I was working with this bakery in Minneapolis last month. Great people, amazing sourdough, but their marketing was basically just posting pretty pictures on Instagram and hoping for the best. They'd been told to "engage their audience," so they were running these little "comment to win a free croissant" posts. The result? A handful of comments from existing customers and... that's it. No new emails, no new faces in the shop.
It's a story I've heard a thousand times since I got into this game back in 2010. Small businesses don't have a "strategy" problem. They have a time and money problem. They need something that works now, without a four-month development cycle or a $5,000 agency retainer.
And frankly, that's why I've become such a believer in gamification-not the buzzwordy, enterprise-level nonsense, but the practical, get-it-done-in-an-afternoon kind.
I know, I know. It sounds like a term invented by some marketing bro in a Patagonia vest. But here's the thing, it's just a fancy word for making marketing fun. People are so tired of being sold to. They're tired of "SMASH THAT LIKE BUTTON" and "TAG THREE FRIENDS." It's just noise.
Gamification cuts through that. Instead of begging for a like, you're giving them a little game to play. A scratch ticket. A spin-to-win wheel. A silly little karting game. It triggers a tiny dopamine hit, you know? It’s interactive. And because it's fun, people actually want to do it. They don't feel like they're being marketed to.
I hate when people say "just go viral," as if it's a switch you can flip. It's not. But you can make something that's inherently shareable, and that's the next best thing. That's what these little games do.
Listen, I've been doing this since before "influencer" was a real job title. I've tested everything. I've built campaigns on Gleam. io, I've tinkered with Woobox, I've sat through demos for platforms that cost more per month than my first car. I've seen what works and what's just... a pain to manage.
I started using Faisco a couple of years back, and I've deployed it for dozens of my clients now. The results are just incredibly consistent.
I'm not talking about fluffy "engagement metrics." I'm talking about actual business results.
This stuff just plain works.
Not every game works for every business. This is what I typically recommend to my clients when we're choosing a Faisco campaign.
Instant Draw Games: Think "Lucky Spin" or "Scratch Ticket." These are my secret weapon for lead capture. Absolute gold. We put one of these on a landing page and I regularly see 40%+ conversion rates. Why? Because people get an immediate result. It's not "we'll draw a winner next month," it's "find out if you won RIGHT NOW."
Reactive Games: Stuff like "Whac-A-Mole" or "Burger Stacker." These are perfect for getting people to share. They have a skill component, so people will play a few times to get a better score, then challenge their friends. It's natural, not forced.
Action & Catching Games: "Crazy Karting," "Summer Catch," "Fill My Christmas Stocking." These are brilliant for seasonal campaigns. People are already in a holiday mood, and a little themed game just fits right in. I ran the "Christmas Stocking" game for three different retail clients last December, and every single one saw engagement jump over 300% compared to their usual holiday posts. Seriously.
Quiz Games: These are smarter than they look. A "Treasure Hunt Challenge" or "Unlock Lucky Words" isn't just for fun; you can use it to educate customers about your products or qualify leads.
The point is, you match the game to the goal. Don't just pick one at random.
Everyone asks me this. "Byron, why not Gleam? It's the big one."
And look, Gleam. io is a solid tool. It is. But for most of the small businesses I work with, it's like using a sledgehammer to hang a picture frame. It's powerful, but it's also expensive (their useful plans start at $39/month and go up fast) and, honestly, it's more complicated than it needs to be. I can get a client's campaign concepted, built, and launched on Faisco in under 10 minutes. The same campaign on Gleam? It's easily an hour of fiddling with settings. That's an hour a small business owner does not have.
Faisco gives you 90% of the important functionality, it's easier to use, and it's built for speed. For the businesses I serve, that's a much better deal. Plus, the platform integration with Facebook, TikTok, etc. actually works natively, which is a bigger deal than most people realize.
The businesses I work with see big jumps-like, 200-400% increases in social followers and 150-300% growth in their email lists in the first month. And it is not because Faisco is some kind of magic wand. It's because it's a tool that lets them finally do the kind of marketing that works for human beings in 2024. Fun, engaging, and not ridiculously expensive or time-consuming.
So if you're feeling stuck, here's my advice.
You'll get more useful data and more real leads from that two-week experiment than you'll get from six months of half-heartedly "engaging with your audience." I've seen it happen over and over again.
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