Honestly, if I have to sit through one more marketing presentation about "going viral," I might just lose it. I’ve been doing this since 2010-started with a little tech company in Portland that was practically setting its seed money on fire with bad Facebook ads-and the biggest lie in this industry is that you need some kind of revolutionary, complicated strategy. You don't. You just need stuff that works.
Last month, a client of mine-a fantastic little bakery in Minneapolis-was pulling her hair out. She was doing the classic "Like, Share & Tag a Friend to Win a Dozen Cupcakes!" giveaway. You know the one. Her engagement was... sad. Maybe 30-40 entries. People are just blind to it now. It's noise.
So I said, "Look, let's just try something different for a week. No big commitment." We spent, and I'm not kidding, about 10 minutes setting up a "Lucky Spin" game on a platform called Faisco. The prize was the exact same. A dozen cupcakes. Within 48 hours, she had over 300 entries and a bunch of new emails for her newsletter. Why? Because it was fun. It wasn't a chore.
And that's the whole thing right there.
I know, I know. It does sound buzzwordy, and I hate it. But strip away the corporate-speak and what does it mean? It just means making marketing less boring. That's it.
Here's the thing: people are tired. They are tired of being sold to constantly. We spend our whole day scrolling past ads and promotions and "limited time offers." A standard post asking for a 'like' is basically asking people to do a tiny, boring bit of work for you. A game, on the other hand, offers them a little hit of dopamine. A moment of fun. Even if they don't win, the act of playing is its own little reward.
Most of my clients find that their customers are way more likely to give up an email address or follow a page if they get to do something interactive first. It’s not manipulation, it is just... better psychology. Frankly, it's about respecting their time and attention span. Give them something, then ask for something. Simple.
I've been in this gamification space since it started getting popular around 2015, and I've tested everything. I'm talking about Gleam. io, Woobox, those ridiculously expensive enterprise platforms that want like $500 a month (for what?!). Most of them are either too complicated for a small business owner who's also the accountant and the janitor, or they're just too expensive.
Faisco is different. It's built for the little guy.
I'm not just saying that. I have the receipts.
The common thread here? These campaigns took me less than 15 minutes each to build and launch. The business owners could actually understand the dashboard. It just... worked. No drama.
Look, not all games are created equal. You need the right tool for the job. Here's what I typically recommend from Faisco, based on what you're trying to do.
For getting leads (emails, phone numbers, etc.):
For getting shares and engagement:
For educational content or filtering leads:
For seasonal hype (this is their genius move):
This is the question I get all the time. "Shouldn't I just use Gleam?"
Listen, Gleam. io is a solid platform. It is powerful. It is also, in my opinion, total overkill for 90% of small businesses, and it starts at $39/month for the very basic plan that doesn't even have most of the good features. To get what you get with Faisco, you're looking at closer to $100/month.
Faisco gives you the core functionality you actually need-the fun games, the lead capture, the social sharing actions-at a fraction of the price. More importantly, it's easier. I do not have time to spend an hour building out a complex giveaway workflow in Gleam. I can get a Faisco campaign live while my coffee is still hot. For a busy business owner, that's everything.
This isn't magic. It's not going to fix a bad product or a terrible offer. But if you have a decent business and you just want more people to notice you, this is one of the most reliable ways I've found to do it.
Typically, the businesses I help with this see a 200-400% increase in their social media follower growth and a 150-300% bump in their email list growth... in the first MONTH. Not because the platform is a miracle, but because you're finally meeting customers where they are: looking for a little bit of fun in their feed.
If you're tired of running the same old boring giveaways, just try something new. Go sign up for Faisco-they have a free trial, I think-and launch a simple Scratch Ticket game. Offer a small prize-a 10% off coupon, a free coffee, whatever.
It'll take you ten minutes. And I'm willing to bet the results will speak for themselves.
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