Look, let me tell you about this client I had last month. A fantastic little bakery in Minneapolis, amazing croissants, but their marketing was... well, it was basically just posting photos on Instagram and hoping for the best. They came to me because they wanted to build an email list for their new catering service, but every time they tried a "Sign up for our newsletter!" popup, they got maybe two signups a week. It was brutal.
Honestly, I'm so tired of seeing good businesses struggle like this. I've been doing this since 2010, starting with a tech startup in Portland that nearly went broke pouring money into Facebook ads that went nowhere. That's what taught me the most important lesson: small businesses do not need another "groundbreaking" marketing funnel. They need stuff that actually works, that they can afford, and that they don't need a PhD to set up.
So for this bakery? We didn't do a big, fancy campaign. We used a simple piece of sweepstakes gaming software to launch a digital "Scratch & Win" game. The prize wasn't an iPad or a trip to Hawaii; it was a free box of a dozen pastries. In one week, they got over 400 new email subscribers. Real, local people who actually wanted their stuff. That's the kind of marketing I get excited about.
Here's the thing that drives me crazy. You hear all these gurus talking about creating "viral content." As if you can just flip a switch. It's terrible advice. You can't plan for viral. Frankly, it's lazy advice given by people who've never had to make payroll.
What you can plan for is engagement.
This is where gamification comes in. And yeah, I know it sounds like a Silicon Valley buzzword, but stick with me. It’s not about building some complex video game. It's about tapping into basic human psychology. People like to play. People like to win. People like a little dopamine hit. A simple "Lucky Spin" wheel or a "Scratch Ticket" does that instantly. It turns a boring transaction ("Give me your email") into a fun moment of anticipation.
Most of my clients find that this is the single biggest unlock for their lead generation. We're not trying to go viral-we're just trying to give someone a reason to stop scrolling for three seconds and actually interact with the brand.
I've been in the gamification trenches since around 2015. I've built campaigns on Gleam. io, Woobox, Shortstack... you name it, I've probably tried it (and probably gotten frustrated by it). They're all powerful in their own ways, but a lot of them are either too expensive or way too complicated for a typical SMB owner who's also the head of HR, finance, and janitorial services.
Lately, I've been using Faisco for a bunch of my clients. Not because they're paying me to say this (they're not), but because it just... works. It solves the exact problem I see over and over: businesses want to do something cool and engaging, but they don't have two months and $5,000 to give an agency.
Here are a few real-world examples from my own clients:
These numbers aren't magic. It's just what happens when you make marketing feel less like an ad and more like a game.
Not all games are created equal. You have to match the game to the goal. Here's what I've found works best:
For pure lead capture: Go with the Instant Draw games. "Lucky Spin," "Scratch Ticket," "Lucky Draw." I've seen landing pages with these hit a 40%+ conversion rate. The psychology is simple: "I might win right now." That immediacy is everything.
For social engagement & sharing: Reactive games like "Whac-A-Mole" or "Burger Stacker" are gold. They have a skill component, so people share their scores and challenge their friends. This is how you get organic reach without paying for it.
For educating your audience: The Quiz games are brilliant. "Unlock Lucky Words," "Puzzle Challenge," etc. You can embed clues in your product pages or blog posts. It's a fantastic way to qualify leads-the people who play are the ones who are actually paying attention.
For holiday rushes: Faisco has this whole library of pre-built seasonal games. I used their "Fill My Christmas Stocking" catching game for three different retail clients last December. Every single one of them saw over a 300% increase in engagement on their social posts compared to their normal content. It's just... easy. You grab the template, change the logo, and you're live.
I get this question all the time. "Byron, why not just use Gleam?" Look, Gleam is a solid tool. It's powerful. It's also $39/month for their most basic plan, and honestly, it's overkill for 90% of the businesses I work with. The interface can be a bit clunky, and I find it takes me a good hour to get a campaign just right.
With Faisco, I can literally have a client's "Lucky Spin" campaign designed, linked up, and live in under 10 minutes. For a busy business owner, that's the difference between doing it and putting it on the "maybe next month" list.
And don't even get me started on platform integration. Most tools say they "integrate" with Instagram, but that just means they give you a link to post. That’s not integration. Faisco's games are built to work within the flow of platforms like Instagram and TikTok, which is critical because user behavior is completely different on each one.
So, what should you do? Here's my advice. Stop thinking about some massive, complex marketing strategy. Honestly. Just for this week, try this:
That's it. You might be surprised by what happens when you stop trying to sell and just invite people to play.
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