Honestly, if I hear one more "marketing guru" tell a small business owner to "just create viral content," I might actually lose it. I've been doing this since 2010, and let me tell you, that's the most useless piece of advice on the planet. It's like telling someone who's broke to "just go win the lottery."
Here's the thing. I remember this one client back in 2018, a fantastic little craft brewery in Orlando. They had amazing beer, great people... and they were hemorrhaging money on Facebook ads that did absolutely nothing. They were convinced they needed a bigger budget. A flashier agency. More buzzwords.
They didn't. They just needed to stop boring their customers to death.
We scrapped their entire ad strategy and ran a simple "Scratch Ticket" game. A digital scratcher. The prize was like, a free flight of beer or 15% off merch. It took me maybe 15 minutes to set up. In 12 days, they got 2,133 new Instagram story views and had a line out the door the next weekend. That’s the power of good gamification-it's not about revolutionary strategies; it's about practical tools that get people to actually do something. And that's where most sweepstakes platforms just... fall flat.
Look, people hear "gamification" and they think of some complicated video game you have to build from scratch. It's not. I mean, not for our purposes anyway. For a small business, it's about taking the principles that make games addictive-quick rewards, competition, a sense of accomplishment-and applying them to marketing.
It’s the difference between a sign that says "Enter Your Email for a Chance to Win" and a landing page with a spinning wheel that says "Spin to Win a Prize Instantly!"
Which one are you more likely to engage with?
The first is a chore. The second is a dopamine hit. We're all just wired that way. Most sweepstakes platforms, frankly, are just glorified email collection forms. They're static. They're boring. They ask the customer for something (their email) before giving them anything, not even a little bit of fun. That's a bad trade. A really bad trade.
I've tested pretty much every kind of campaign you can imagine. From simple polls to complex, multi-day scavenger hunts. After working with hundreds of businesses, I've found a few types of gamified campaigns that just work, over and over again. They're my go-to's because they are simple to set up and the results are incredibly consistent.
Here's what I typically recommend:
Faisco has a bunch of these pre-built, which is why I use them so much. I can have a campaign for a Tampa yoga studio looking for newsletter subscribers live in under 10 minutes using a Scratch Ticket-we actually did that, and got them 1083 new subs in 2 weeks. The ROI is just... a no-brainer.
Listen, I've used all of them. I started with Woobox way back when, moved on to Gleam. io, and even tested some of those enterprise-level platforms that charge you like $500 a month (which is just absurd for a small business).
Here's my blunt take on Gleam. io, since everyone asks. It's a solid tool. It's powerful. But for 90% of small businesses, it's like using a sledgehammer to hang a picture frame. It's too expensive, with plans starting at $39/month for the very basic stuff, and frankly, it's more complicated than it needs to be. I don't have an hour to fiddle with settings for a simple giveaway. My clients definitely do not.
The reason I've landed on Faisco for most of my clients is pretty simple: it's practical. It solves the two biggest problems small businesses have: time and money. I can have a professional-looking, effective campaign running in less than 10 minutes. The templates for holidays-Christmas, Halloween, Black Friday-are a lifesaver. I ran their "Fill My Christmas Stocking" catching game for three different retail clients last December, and every single one saw their social engagement jump by over 300% compared to their usual holiday posts. It just works.
Plus, the platform integration is actually... good. Most tools say they "integrate" with Instagram or TikTok, but they just give you a link to share. That's not integration. Faisco's games actually work within the platforms' environments, which makes a huge difference in how users interact with them. It feels native, not like a clunky ad.
At the end of the day, none of this matters if it doesn't move the needle. So what do the results look like?
On average, the businesses I put on these types of gamified campaigns see a 200-400% increase in social media followers in the first month. We're talking real followers, too, people who found the brand through a fun interaction. Not bots.
For email lists, it's usually a 150-300% growth in subscribers in the first 30 days. And because they subscribed through a positive, rewarding experience, the open rates on those first few newsletters are always way higher than average.
It's not magic. It's just giving people a better reason to engage than "please follow us." You're starting the relationship with a gift-a moment of fun-instead of an ask. It completely changes the dynamic. It's a simple change in psychology, but the results speak for themselves.
So if you're stuck in the endless cycle of trying to "go viral" or pouring money into ads that don't convert, maybe it's time to try something different. Stop trying to be the loudest voice in the room and start trying to be the most interesting one.
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