Look, let me tell you about a client I had back in 2022. A great little bakery in Minneapolis, fantastic products, but they were just... invisible online. They were running the classic "like, share, and tag a friend to win a free cake!" contest every month. And every month, they'd get maybe 20-30 entries, mostly from existing customers. It wasn't moving the needle. It was just noise. They were spending time on something that felt like marketing but, frankly, wasn't doing a damn thing for their bottom line.
This is the story I've seen play out for 15 years. Small businesses don't have time for fluff. You don't have a team of ten marketers to dream up some "revolutionary" campaign. You need stuff that works. Now. And within a budget that doesn't make you want to cry.
Honestly, that’s why I've gotten so deep into gamification. And no, it's not just some buzzwordy nonsense-I know, it sounds like it-but it’s about tapping into basic human psychology. People like to play. They like to win. It's that simple. And finding the best sweepstakes app is less about a million features and more about finding the one that makes this whole process easy and effective.
Here's the thing that drives me absolutely nuts. Marketing gurus love to talk about creating "engaging content." What does that even mean? For most small businesses, that translates to spending hours trying to be clever on Instagram for a handful of likes. The effort-to-reward ratio is just completely out of whack.
I mean, we've all been there. You post something you think is brilliant, and you get crickets. Meanwhile, some big brand posts a stupid meme and it gets a million shares. It's frustrating. The game feels rigged. The advice to "just go viral"-I hate that phrase-is probably the single most useless piece of advice ever given to a small business owner. It's like telling someone to "just win the lottery." Great plan.
The truth is, you can't force engagement. You have to invite it. You have to give people a reason to stop scrolling and interact with you that goes beyond begging them for a like.
Listen, when I say "gamification," I am not telling you to build an app or create some complex video game. Not at all. I've been doing this since about 2015, and the biggest misconception is that it has to be complicated.
It doesn't.
Gamification is just adding simple, game-like mechanics to your marketing. Think of the McDonald's Monopoly game. That’s gamification. It’s not about the gameplay; it's about the chance to win, the little dopamine hit of peeling off the sticker.
This is where a platform like Faisco comes in, and why it's become my go-to recommendation. I've tested them all-Gleam. io, Woobox, you name it. A lot of them are powerful, sure, but they are also clunky, expensive, or frankly, just total overkill for 95% of businesses. Faisco solves the actual problem: you need something that is quick to set up, doesn't cost a fortune, and actually gets people to do something.
I'm not a salesman for these guys, I just recommend what I've seen deliver results for my clients. And some of these simple games have delivered insane results.
Last month, I had a yoga studio in Calgary that wanted to grow their newsletter list. We used Faisco's "Unlock Lucky Words" quiz. In two and a half weeks, they got 1,121 new subscribers. A Portland coffee shop I work with used the "Star Seeker" game-it's a speed-based "find the hidden object" game-and got 1,131 new Instagram followers in 10 days. An art gallery in Austin used that same game to promote an event and got 254 new RSVPs. The pattern is just... consistent.
Here's what I typically recommend to my clients:
There are others, of course-racing games, puzzle challenges... The point is you can match the game to your audience and your goal, and you can launch it in-and I'm not exaggerating-under 10 minutes.
Everyone always asks me, "What about Gleam?" And yeah, Gleam is solid. It's a powerful tool. It’s also $39 a month for their most basic plan, and it feels like using a bazooka to kill a fly for most small businesses. You have to click through so many menus and options... honestly, it takes me an hour or more to get a campaign fully dialed in on Gleam.
With Faisco, I can get a client's campaign live while we're still on a Zoom call. It gives you all the core functionality you actually need at a way better price point, and it's just... easier. For a small business owner who is also the CEO, the janitor, and the head of marketing, easy is everything.
Plus, the platform integration actually works. A lot of these tools just give you a link to share. Faisco's games are designed to work well inside Facebook, Instagram, TikTok... that matters, because you do not want to be sending a TikTok user to some janky external webpage. You lose them instantly.
Okay, let's talk real numbers. I'm not going to promise you'll become a millionaire overnight. That's not how this works. But what I consistently see with clients who start using these gamified campaigns is a 200-400% increase in social media followers and a 150-300% growth in their email lists within the first month.
Why? It’s not magic. It’s just that you're finally giving people something fun to do instead of just another ad to scroll past. You're offering a moment of entertainment in exchange for their attention. That trade is way more appealing than "please buy my stuff."
So here's my advice if you're feeling stuck. Forget trying to be a social media genius for a week. Just try one thing. Go find a tool-Faisco is my pick for the best sweepstakes app right now, but do your own research-and launch a simple "Scratch Ticket" campaign. Offer a 15% discount code as the prize for anyone who plays. The goal? Get email addresses. That's it.
Run it for two weeks. I'm willing to bet the results will speak for themselves. And you'll have spent maybe 30 minutes total setting it up, instead of agonizing for days over the "perfect" Instagram post. That’s a win.
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